JohnSnow
Hero
I know this is less-developed than the typical topic here, but I thought I'd solicit some feedback.
I'm working on designing my first fantasy setting for Savage Worlds Adventure Edition (mostly for my own use for now), and I'm really thinking about how I want to handle magic and spells.
However, I did always like the "Tradition" concepts that @RangerWickett played with back in his "Elements of Magic" days, but I'm not totally sold on the value of maintaining the classic arcane/divine division. But I know it's baked in to D&D, so designing a world for that system is typically more trouble than it's worth.
I really like the idea of building a fantasy world that is unconstrained by the classic D&D tropes. I don't have to have 12 playable races, or split magic into arcane and divine if I don't want to. That's freeing in a way I hadn't even really realized I was being constrained. Sp I'm reaching out to the forums to see what you guys have done. Does anyone here use Savage Worlds (or another non- "D&D-trope-based" system) for fantasy? And if so, does your world still have a D&D-style arcane/divine split? Or do you do it differently? Does anyone think that there's a real value in that split? I'd like to know.
The floor is open! Thanks!
I'm working on designing my first fantasy setting for Savage Worlds Adventure Edition (mostly for my own use for now), and I'm really thinking about how I want to handle magic and spells.
However, I did always like the "Tradition" concepts that @RangerWickett played with back in his "Elements of Magic" days, but I'm not totally sold on the value of maintaining the classic arcane/divine division. But I know it's baked in to D&D, so designing a world for that system is typically more trouble than it's worth.
I really like the idea of building a fantasy world that is unconstrained by the classic D&D tropes. I don't have to have 12 playable races, or split magic into arcane and divine if I don't want to. That's freeing in a way I hadn't even really realized I was being constrained. Sp I'm reaching out to the forums to see what you guys have done. Does anyone here use Savage Worlds (or another non- "D&D-trope-based" system) for fantasy? And if so, does your world still have a D&D-style arcane/divine split? Or do you do it differently? Does anyone think that there's a real value in that split? I'd like to know.
The floor is open! Thanks!