LuisCarlos17f
Legend
I was thinking about the power balance in a D&D setting where the firearms were allowed. My concern was that if they were allowed, players might end up discarding classes that are too focused on melee combat, such as barbarians and monks.
I felt curiosity and I asked Grok to create a relatively cheap magic wand to work like a pistol. This was its answer:
Firebolt Staff (Common, ~75 OG)
Wonderful item, requires attunement (optional for non-casters).
This carved wooden staff has 7 charges. As an action, spend 1 charge to cast the firebolt cantrip spell (1d10 fire, magic attack within 120 feet).
Regain 1d6+1 charges at dawn. If you spend the last charge and roll a 1 on a d20, it breaks.(Damage = pistol, but range x4, ignores charge/misfire, fire vs. piercing.)
Crafting: 37 OG + 37 days (2014) or 75 OG / 10 = 8 days (2024).Advantages vs. fire: No ammunition (save 0.3 OG/shot), no "misfire," usable by anyone.
Here a table comparing:
This should mean with enough time and work "Outlaws of Thunder Juction" could be possible like an official D&D setting together Stryxhaven, Ravnica and Theros. You could say this "raystaff" may need a nerfing and I don't mind the changes could be necesary.
I have also about how players could create homemade low-level spells if their PCs are from a more primitive civilitation and they have to face invaders with steampunk tech. Reading about malfuctions of firearms in the real life these without proper maintenance are like Russian roulette.
en.wikipedia.org
Can you imagine how easy could be a spell to cause squib loads in enemies' guns? Other idea is some spell like the psionic "Dimensional Screen" (psychoportation devotion from "the Will and the Way") or a curse where the shooters become allergic to the gases produced by firearms.
Other idea is to add a new monster to the battlefield, the hamrs, (name of a creature from the folklore). These are humanoids who have been killed by "industrial" firearms, and then they suffer a "mutation" and they rise again in the middle of the battlefield to take revenge against those "warriors without honor". They aren't undead but more like a variant of troll (their origin is a divine curse by war deities) style "freakers" from the videogame "Days Gone" . They have got regeneration and resistance against "industrial ballistic" damage but with magic or "homemade"weapons they can be hurt and defeated. With this creature barbarian and monks are still useful because they have to finnish the hamrs off "in the traditional way". The hamrs can be hurt by firearms but if these are handcrafted by a gunsmith in a workshop, not in an industrial factory
(Disclaimer: this post wasn't to talk about content created by AI).
I felt curiosity and I asked Grok to create a relatively cheap magic wand to work like a pistol. This was its answer:
Firebolt Staff (Common, ~75 OG)
Wonderful item, requires attunement (optional for non-casters).
This carved wooden staff has 7 charges. As an action, spend 1 charge to cast the firebolt cantrip spell (1d10 fire, magic attack within 120 feet).
Regain 1d6+1 charges at dawn. If you spend the last charge and roll a 1 on a d20, it breaks.(Damage = pistol, but range x4, ignores charge/misfire, fire vs. piercing.)
Crafting: 37 OG + 37 days (2014) or 75 OG / 10 = 8 days (2024).Advantages vs. fire: No ammunition (save 0.3 OG/shot), no "misfire," usable by anyone.
Here a table comparing:
| Appearance | Pistol (250 OG) dnd5e.wikidot.com | Raystaff (75 OG) | Winner |
| Damage | 1d10 piercing | 1d10 fire | Tie |
| Range | 30/90 ft. | 120 ft | Staff |
| Properties | Ammunition, charge, misfire | Daily charges (practically unlimited) | Staff |
| Starting Cost | 250 OG | 50-100 OG | Staff |
| Recurring Cost | ~0.3 OG/bullet (3 OG/10) | 0 OG | Staff |
| Maintenance | Cleaning or misfire | None | Staff |
| Rarity | Mundane (easy) | Common (short quest) | Staff |
This should mean with enough time and work "Outlaws of Thunder Juction" could be possible like an official D&D setting together Stryxhaven, Ravnica and Theros. You could say this "raystaff" may need a nerfing and I don't mind the changes could be necesary.
I have also about how players could create homemade low-level spells if their PCs are from a more primitive civilitation and they have to face invaders with steampunk tech. Reading about malfuctions of firearms in the real life these without proper maintenance are like Russian roulette.
Firearm malfunction - Wikipedia
Can you imagine how easy could be a spell to cause squib loads in enemies' guns? Other idea is some spell like the psionic "Dimensional Screen" (psychoportation devotion from "the Will and the Way") or a curse where the shooters become allergic to the gases produced by firearms.
Other idea is to add a new monster to the battlefield, the hamrs, (name of a creature from the folklore). These are humanoids who have been killed by "industrial" firearms, and then they suffer a "mutation" and they rise again in the middle of the battlefield to take revenge against those "warriors without honor". They aren't undead but more like a variant of troll (their origin is a divine curse by war deities) style "freakers" from the videogame "Days Gone" . They have got regeneration and resistance against "industrial ballistic" damage but with magic or "homemade"weapons they can be hurt and defeated. With this creature barbarian and monks are still useful because they have to finnish the hamrs off "in the traditional way". The hamrs can be hurt by firearms but if these are handcrafted by a gunsmith in a workshop, not in an industrial factory
(Disclaimer: this post wasn't to talk about content created by AI).






