evil homer
First Post
Eberron assumes a level of magic far in excess of the normal D&D world, now a great portion of the magic is used to present the world as an analogue of 19th century technology. D&D 5e seems to present a baseline which is much lower in both magic quantity and magic quality. The magic in Eberron that presents itself as technology isn't really a problem, its logical extension...how many magic items should a character in Eberron possess?