Victim
First Post
Arnwyn said:There's a fascinating assumption with the item levels that I'm surprised no one has mentioned yet:
The MIC assumes that no one item a character has will be worth more than 1/8 of the character's wealth for a particular level, and recommends against going much higher for the most part. (I know, for example, there are some ENWorlders that use 1/2...) Interesting.
Well yeah. Multiple small items are usually far more effective than a few big ones. If you shell out for the more expensive items, it's usually only going to be more problematic for you, with a few exceptions - like a ring of blinking for rogues, since it enables their other abilities. All of the pretty effective, cheap items for every slot creates additional incentives to spread the money out.