Magic Item granting Thermal Vision

Shellman

First Post
Anyone ever hear of a Magic Item like glasses, goggles or a mask that grants thermal vision?

If so what's the cost?

Where can I find it?
 

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kenobi65

First Post
At least in official WotC books, thermal vision (a.k.a. infravision in 1E / 2E) seems to have gone away, replaced by the easier-to-adjudicate concept of darkvision. I'm not aware of any items in 3E / 3.5 that grant it.
 

Sir Brennen

Legend
Don't go there

Yeah... the endless debates of trying to apply real world physics of things like infravision or ultravision to a fantasy settings got so messy to rule on during a game that they went with the simplier lowlight and darkvision.

Adding such items will just re-introduce those arguments (how much detail of the room can I make out? Can I track someone by the heat of their footprints? Can I see a vampire that's fed recently? How many degrees cooler does this room look than the previoius room? A cold-blooded shark isn't really the exact same temperature as the water, so I should be able to see it...)

Unless you're ready to write a few pages of house rules to handle those things, or prepared to have to make judgement calls on them over and over, just stick with items based on Darkvision, which is essentially the old infravision, but a lot easier, and superior overall in the detail you can see...

Edit: Hmmm... Even d20 modern avoids the infrared-as-thermal situation, despite real-world availability. Nightvision goggles simply give you Darkvision as long as there's a small amount of available light; if not, you can use an infrared flashlight with them, which isn't the same as seeing thermal differences via infrared; it's just a flashlight only you can see. Again, lowlight/darkvision is simply more practical than thermal, even when based on real-world tech.
 
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Lord Pendragon

First Post
Taking into account what everyone's said about thermal vision vs. darkvision, you might be interested in:
srd said:
Goggles of Night: The lenses of this item are made of dark crystal. Even though the lenses are opaque, when placed over the eyes of the wearer they enable him to see normally and also grant him 60-foot darkvision. Both lenses must be worn for the magic to be effective.
Faint transmutation; CL 3rd; Craft Wondrous Item, darkvision; Price 12,000 gp.
 

Sir Brennen

Legend
A Designer's opinion

I'd also point to Sean K Reynold's rant on the subject on his site here

The sheer number of spells he points out that you would have to house rule on should be enough to discourage using thermal-sensing vision...
 

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