Magic Item Help - Price??

Angelsboi said:
damn that sucks.

well what do you suggest i do about the armor?
This is the rule my group uses.

Dragon-hide and “Other Creature-hide” Armors (errata)
The cost (value) of creature hide armor is equal to the adjusted natural armor bonus multiplied by 400gp, then add the Armor’s (normal) cost in gold pieces multiplied by 2, and then multiply the total by 20; So a suit of “+5 Natural AC Great Wyrm Red Dragon-hide masterwork full-plate” would be worth 100,000gp.
+1 Natural AC is added to the Armor Bonus of a shield or suit of armor for every +7 (round down) natural armor of the original creature.
This bonus to the armor reflects the natural toughness of the hide of the creature it was made from this is not an enchantment or a natural armor bonus to the creature using it so it “stacks” with a spell’s, item’s, or creature’s natural armor bonus.
So armor made of Ankheg hide would provide an additional +1 natural armor to a suit of armor made from it (an Ankheg has +9 natural/7=1.3 round down is +1)
A creature produces enough hide for a single suit of masterwork hide armor for a creature up to one size smaller than the creature.
By selecting only choice bits of hide, an armor smith can produce one suit of masterwork banded-mail for a creature up to two sizes smaller, or one suit of masterwork half-plate for a creature up to three times smaller, or one suit of masterwork breastplate or suit of masterwork full plate for a creature four times smaller.
A creature of large size or larger can also produce enough hide for a single masterwork buckler, masterwork large shield or masterwork small shield along with the armor (treat shields as medium sized hide armor for the purpose of making it out of “blended” hides).
A masterwork tower shield can be made from the entire hide of a large size or larger creature.
If a creature is to small to make armor with its single hide, it can be added to the hide of other creatures to make a single suit of “blended” armor, when making “blended” armor hides from two creatures of the same size as the size of the armor are needed to make a single suit of masterwork hide armor, four for a suit of masterwork banned-mail, eight for a suit of masterwork half-plate, sixteen for a masterwork breastplate or masterwork full plate.
Twice as many hides are needed to make a suit of armor for each size smaller the base creature is from the size of the armor being made.
So if your were making a suit of armor for a medium size human out of tiny creature hides you’d need four times the amount of hide you would use then if it was made out of medium sized creatures, so a suit of medium sized masterwork full plate would take sixty four tiny creature hides to make.
Blended armor can be made out of creatures of different sizes.
When making “blended” armor get the average Natural Armor of the creatures used to find the armor bonus.
So, if your using 3 creatures add the 3 creatures Natural Armor Bonus and divide by 3 (round down), then divide the “average” natural armor bonus by 7 to find the natural armor bonus to the armor being made.
 

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The duration of shield is 1 minute per level.

You're right, of course. My mistake. Short, regardless.

What is the bid deal of having shield up 24/7/365?

At the level that a 2,000 gp permanent +7 AC bonus becomes feasible? The difference between hitting sometimes, and hitting on a natural 20.

Shield is a persistable spell anyway. so for a single 5th level spell slot it would be on all the time. Of course you would still need extend and persist or just a rod of lesser persistance.

And also, it's a personal spell. Stacking it with heavy armor is self-limiting for arcane casters. With Insta-Shield Armor, the tanks can become ridiculously unhittable...

Also you would have to take an action to bring the shield up every time you wanted to have it up, its not like it would be up all the time without activating it.

That would depend on how you read the "Use-Activated" description.

-Hyp.
 

Hypersmurf said:
That would depend on how you read the "Use-Activated" description.
LOL. i.e. Puting on the armor. :)

BTW I think it would be 10,000 +Armor cost.
1 (SL) x 5 (CL, min is 5 for armor) x2000gp = 10,000gp
Command Word activation, Activation time standard action, 5 minutes each time it's used (unlimited time would be to unbalancing).
 
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LOL.

i.e. Putting on the armor. :)

Yup. Or "being attacked".

Examples of "command-activated" use-activated items and "continuously on" use-activated items are given. If you're making a custom item, and you're using the creation tables as writ-in-stone instead of guidelines, why would you build it with that sort of limitation?

Unless you wanted to get a discount on your 2,000gp, of course.

-Hyp.
 

Hypersmurf said:


Yup. Or "being attacked".

Examples of "command-activated" use-activated items and "continuously on" use-activated items are given. If you're making a custom item, and you're using the creation tables as writ-in-stone instead of guidelines, why would you build it with that sort of limitation?

Unless you wanted to get a discount on your 2,000gp, of course.

-Hyp.

Regardless I still think it would be 10,000gp +Armor min. for magic armor (5th level to get feat).
6000gp min. for wonderous item (3rd level to get feat).
But I still would make it standard action activation with duration based on creator's level to keep it balanced.
i.e. 5 min at a time for the armor, 3 min at a time for wonder item.
But whatever, sheild has always been an overpowered munchy spell in 3rd.
 

Call me overly-strict, but I would never allow Armor of Shield in my game, in the same way that I don't allow a Wand of Shield to affect anyone other than the person using the wand.

IMO, Shield is balanced specifically because it can only be accessed by arcane casters. You've gotta sacrifice BAB, Fort saves, hp, etc. to get that spell.

On a side note, if one allows Armor of Shield, what are the rules concerning Armor of Tenser's Transformation? Take a use-limit to make the price more reasonable, and you have the perfect uber-fighter. :rolleyes:
 

IMO, Shield is balanced specifically because it can only be accessed by arcane casters. You've gotta sacrifice BAB, Fort saves, hp, etc. to get that spell.

Of course, since it's a first level spell, you don't have to sacrifice much... :)

-Hyp.
 


Angelsboi said:
uhhh its a spell. Doesnt spells have their own formula?

He wears it and it activates (use activated) so the formula for that is spell level x caster level x 2000 gp. Right?
Not if it's a continuous AC bonus and/or saving throw bonus (among other things). Otherwise, yes. :)
 
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MythandLore said:
BTW I think it would be 10,000 +Armor cost.
1 (SL) x 5 (CL, min is 5 for armor) x2000gp = 10,000gp
Command Word activation, Activation time standard action, 5 minutes each time it's used (unlimited time would be to unbalancing).

If it's command word activated, it should be x1800 gp instead of x2000 gp.
 

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