ZombieRoboNinja
First Post
I think the OP is definitely in the minority, since he seems to have a beef with like 2 item slots in 4e and considers that a huge deal.
Here's how you can justify item slots, if it's a big deal:
1. Pseudoscience explanation: Why can't I have two magical rings on the same hand? For the same reason I can't use my cell phone next to a working microwave. Magical items project carefully calibrated fields of arcane energy, which interact both with your body's natural arcane energy field and with the ambient puissance of the world around you. Putting two of them in too-close proximity means that neither will work effectively. (It's okay to, say, wear a magic cloak over magic armor because the cloak "binds" to your body's energy field at the neck, whereas the armor binds to your energy at the heart.) Rings are a special case, because binding an intense amount of magical energy at an extremity like your finger requires a particularly dynamic internal energy-field, which only the most robust adventurers possess.
2. Pseudo-history explanation: 6000 years ago, the archlich Bahd'Gai dominated the known world with his full set of magical rings and matching eyepiece and tiara. Each decade of his rule he had crafted a Ring of great power, until his fingers, ears, and even nose were covered with dozens of powerful magic devices. From the time he was overthrown, it has been taboo to craft magical jewelry that functions in tandem with too much like jewelry. Any magician foolish enough to craft an item that breaks these restrictions would quickly be paid a visit by the avenging angels of Corellon, god of magic.
3. Magical Handwaving explanation: It's magic. That's how it works. Deal.
4. DM Handwaving explanation: Those are the rules. One more word and I guarantee that's the last magic item you'll ever see.
Here's how you can justify item slots, if it's a big deal:
1. Pseudoscience explanation: Why can't I have two magical rings on the same hand? For the same reason I can't use my cell phone next to a working microwave. Magical items project carefully calibrated fields of arcane energy, which interact both with your body's natural arcane energy field and with the ambient puissance of the world around you. Putting two of them in too-close proximity means that neither will work effectively. (It's okay to, say, wear a magic cloak over magic armor because the cloak "binds" to your body's energy field at the neck, whereas the armor binds to your energy at the heart.) Rings are a special case, because binding an intense amount of magical energy at an extremity like your finger requires a particularly dynamic internal energy-field, which only the most robust adventurers possess.
2. Pseudo-history explanation: 6000 years ago, the archlich Bahd'Gai dominated the known world with his full set of magical rings and matching eyepiece and tiara. Each decade of his rule he had crafted a Ring of great power, until his fingers, ears, and even nose were covered with dozens of powerful magic devices. From the time he was overthrown, it has been taboo to craft magical jewelry that functions in tandem with too much like jewelry. Any magician foolish enough to craft an item that breaks these restrictions would quickly be paid a visit by the avenging angels of Corellon, god of magic.
3. Magical Handwaving explanation: It's magic. That's how it works. Deal.
4. DM Handwaving explanation: Those are the rules. One more word and I guarantee that's the last magic item you'll ever see.