Hello everybody,
One of my player-characters has earned a magic item of their choice from an NPC magic-item-craftsman. (But they're only second level, so I'm trying to cap their request at around 4,000 gp value... and the player isn't too familiar with the rules... so they're asking for a magic item *in-character*, not directly pointing at the DMG and saying "I want one of these."
)
They said they'd like something similar to the Marauder's Map in Harry Potter and the Prisoner of Azkaban: a magic tactical guide which shows their location and that of nearby people/creatures. I can imagine making a new item with those powers, but it'd be way too powerful (eliminating surprise, etc., and also weakening my ability as DM to make the players wander blindly through mazes and so on).
Does anyone have any ideas for a magic item of around 4,000 gp value with *some kind* of navigational/surprise-avoiding/locating/not-getting-lost/terrain-investigating powers? Is there anything I've missed in the DMG that would be reasonably appropriate but not too awesomely powerful?
I've considered some item that grants Clairvoyance, maybe charge-based or maybe once a day (but still, that's a 3rd level spell)... or something that locates and tells the numbers of nearby creatures (kind of like radar: "Ten red dots are approaching!"
), which I'd have to make up... but that's powerful too.... :/
Any ideas would be appreciated!
Jason
One of my player-characters has earned a magic item of their choice from an NPC magic-item-craftsman. (But they're only second level, so I'm trying to cap their request at around 4,000 gp value... and the player isn't too familiar with the rules... so they're asking for a magic item *in-character*, not directly pointing at the DMG and saying "I want one of these."

They said they'd like something similar to the Marauder's Map in Harry Potter and the Prisoner of Azkaban: a magic tactical guide which shows their location and that of nearby people/creatures. I can imagine making a new item with those powers, but it'd be way too powerful (eliminating surprise, etc., and also weakening my ability as DM to make the players wander blindly through mazes and so on).
Does anyone have any ideas for a magic item of around 4,000 gp value with *some kind* of navigational/surprise-avoiding/locating/not-getting-lost/terrain-investigating powers? Is there anything I've missed in the DMG that would be reasonably appropriate but not too awesomely powerful?
I've considered some item that grants Clairvoyance, maybe charge-based or maybe once a day (but still, that's a 3rd level spell)... or something that locates and tells the numbers of nearby creatures (kind of like radar: "Ten red dots are approaching!"

Any ideas would be appreciated!
Jason