Ok...I'm wondering how to price something like this and I'd like some input please. If I wanted to make a magic item, let's say gloves, that increase your Use Magic Device skill by 10 points how much would this cost?
It's obviously much more useful than say a Ring of Jumping or Elven Cloak or Boots (+10 to Hide/+10 to MS respectively). This is why I'm thinking much more than the DMG says of:
bonus squared x 20 (which would be 2000 gp)
It would be incredibly handy for a Rogue to have but is it too powerful? There is a spell in MoF page 134 called Wieldskill that gives you a +10 competence bonus on a skill check of your choice. If you have no ranks in the skill, you function as if you had 1/2 rank so you could be "trained" in the skill and use it.
So, if a fighter used these with no ranks in UMD, he would have only his Charisma bonus +d20 to try and use something. But if a Rogue picked them up, he would get +10 to his UMD skill (provided he had at least 1 rank in it). The thing is, I don't want a mid level Rogue running around with these things using wands, scrolls, staves, etc. with a very easy time activating them every time.
Example: A level 7 rogue with a 14 Charisma. He puts in 10 ranks of UMD, +2 Charisma, +10 Gloves for a total of +22. Even on a roll of 2 he gets a 24 and can activate any wand.
Thanks for any help on this!
It's obviously much more useful than say a Ring of Jumping or Elven Cloak or Boots (+10 to Hide/+10 to MS respectively). This is why I'm thinking much more than the DMG says of:
bonus squared x 20 (which would be 2000 gp)
It would be incredibly handy for a Rogue to have but is it too powerful? There is a spell in MoF page 134 called Wieldskill that gives you a +10 competence bonus on a skill check of your choice. If you have no ranks in the skill, you function as if you had 1/2 rank so you could be "trained" in the skill and use it.
So, if a fighter used these with no ranks in UMD, he would have only his Charisma bonus +d20 to try and use something. But if a Rogue picked them up, he would get +10 to his UMD skill (provided he had at least 1 rank in it). The thing is, I don't want a mid level Rogue running around with these things using wands, scrolls, staves, etc. with a very easy time activating them every time.
Example: A level 7 rogue with a 14 Charisma. He puts in 10 ranks of UMD, +2 Charisma, +10 Gloves for a total of +22. Even on a roll of 2 he gets a 24 and can activate any wand.
Thanks for any help on this!