Magic Item (Use Magic Device) pricing question...

Xaynar

First Post
Ok...I'm wondering how to price something like this and I'd like some input please. If I wanted to make a magic item, let's say gloves, that increase your Use Magic Device skill by 10 points how much would this cost?
It's obviously much more useful than say a Ring of Jumping or Elven Cloak or Boots (+10 to Hide/+10 to MS respectively). This is why I'm thinking much more than the DMG says of:
bonus squared x 20 (which would be 2000 gp)
It would be incredibly handy for a Rogue to have but is it too powerful? There is a spell in MoF page 134 called Wieldskill that gives you a +10 competence bonus on a skill check of your choice. If you have no ranks in the skill, you function as if you had 1/2 rank so you could be "trained" in the skill and use it.
So, if a fighter used these with no ranks in UMD, he would have only his Charisma bonus +d20 to try and use something. But if a Rogue picked them up, he would get +10 to his UMD skill (provided he had at least 1 rank in it). The thing is, I don't want a mid level Rogue running around with these things using wands, scrolls, staves, etc. with a very easy time activating them every time.
Example: A level 7 rogue with a 14 Charisma. He puts in 10 ranks of UMD, +2 Charisma, +10 Gloves for a total of +22. Even on a roll of 2 he gets a 24 and can activate any wand.

Thanks for any help on this!
 

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I wouldn't allow this one, myself. As an exclusive skill, UMD is very very special, it's basicly a class feature for rogues & bards (though one with a skill point cost).

That said I think the most I'd allow would be a +2 competence bonus to the skill, at a cost of around 1.5k, though most likely I'd want to have other powers in such an item.
 

Ring of Jumping is 2k and gives a +30 to a skill.

A "Concentration" third eye (a slotted item) for 2k gives a +10 to concentration checks (Psi handbook)

Being exclusive doesn't seem to effect the price in some WotC products, such as the Psi handbook.

2 Rings in the Psihandbook add to 2 skills that only Psions or Psi Warriors can get. Each ring costs 2000.
 

Ring of jumping is a special case. There is not doubt in that. Since jump only gives you a bonus every 4 or so points, +30 is really +7.5 to any other skill. Yes, I know that there are circumstances of every 2 points, but there are also ones for every 8 points.


UMD is a very powerful skill. It infringes on other classes abilities. As such, I ruled in my games, that there are NO UMD +skill items. Think on this a little.

+10 skill item for UMD.
7 levels of rogue.
Chr 14

Thats a total of 22 UMD. Look up the rolls you need to make with a base of 22 in UMD. Then look at some of the items that you can active with it.


Arnix
 

That's kinda what I've been thinking. I mean, sure I can get +30 to Jump or +10 to Concentration but do those skills equal the amount of things you can do with +10 UMD? You now turn a level 7 Rogue into a Rogue/Wizard/Cleric and all he has to do is buy whatever wands of spells he wants. Now he can Sneak Attack, have a great amount of skills, cast haste (or any other mid to low Wizard spell), and even heal himself when combat is done. Sounds a little unbalanced to me!
 


Arnix said:
Ring of jumping is a special case. There is not doubt in that. Since jump only gives you a bonus every 4 or so points, +30 is really +7.5 to any other skill.

Besides which, jumping becomes rather overshadowed later on when people will usually be flying around.
 

I had an item like this for a character who was fighter/rogue 4/8 and even though I tripled the price for the item since it was an exclusive skill It was still a bit much. Between that decent stats and every point I could put in the skill I could many times use any item I wanted. I bought wands to buff myself scrolls etc. Even though I might have to roll several times to activate something I often made it. It was sick so I would consider upping the price even more to at least 5X the price even then at higher levels it is still worth it.

Later
 

Re: -

zorlag said:
Also, items of Spellcraft should be very restricted if you plan on using Epic Levels... :)

Z.

Why? If so, you'll have to be near level 100 to pull some of those spells off. I think the designers of the ELHB assume wizards will have such items.
 

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