nopantsyet
First Post
Consistency, anyone?
I think it's often overlooked in these discussions that there needs to be consistency between the players and their foes. As I see it there are two low-magic scenarios. True low-magic means the level of magic is reduced across the board. If it's only reduced for players, that's deadly/dangerous magic, and that means there will be a different balancethat has to be taken into account.
If it's truly a low-magic world, not only are magic items going to be rare, but magical creatures or humans foes with magic items will be equally rare. It's up to the DM to adjust the whole setting appropriately. So you will be fighting more beasts and ordinary human(oid)s than astral filchers and dragons.
As for balance between spellcasters and non-spellcasters, I think that falls on the DM's shoulders too. If you have one encounter per day with a single high-CR opponent, spellcasters beat non. However, multiple encounters force the spellcaster to cast judiciously and multiple opponents means that he can't rely on the fighter as a meatshield. The game as written can be run to favor any class without changing the rules; the DM needs to consider the characters when planning the game if this type of balance is important.
I think it's often overlooked in these discussions that there needs to be consistency between the players and their foes. As I see it there are two low-magic scenarios. True low-magic means the level of magic is reduced across the board. If it's only reduced for players, that's deadly/dangerous magic, and that means there will be a different balancethat has to be taken into account.
If it's truly a low-magic world, not only are magic items going to be rare, but magical creatures or humans foes with magic items will be equally rare. It's up to the DM to adjust the whole setting appropriately. So you will be fighting more beasts and ordinary human(oid)s than astral filchers and dragons.
As for balance between spellcasters and non-spellcasters, I think that falls on the DM's shoulders too. If you have one encounter per day with a single high-CR opponent, spellcasters beat non. However, multiple encounters force the spellcaster to cast judiciously and multiple opponents means that he can't rely on the fighter as a meatshield. The game as written can be run to favor any class without changing the rules; the DM needs to consider the characters when planning the game if this type of balance is important.