WarpedAcorn
First Post
I will admit, I am still unsure of how to treat magic items in 5E. In the game I am currently running I have been very liberal about giving out magic items. In fact I have been handing out 1-2 (hand picked items, not rolling) per adventure including some rare items that I think help fill in some potential holes the party might have. However, I have not given out any magic armor yet and only one magic weapon, a +1 Dagger.
This has been interesting because most of the monsters I have been using, especially lately, have resistance. I haven't targeted monsters with resistances, it just has worked out that way. Now that my players are 5th level, I'm toying with the idea of giving them access to +1 weapons across the board via a social connection to an Enchanter who they can employ (although I would still use the magic item creation timetable). But I also don't want to trivialize the monsters.
I guess my thoughts are, to me, 5th Edition is the most confusing on the status of magic items. My very first D&D game was one in which my character, a Thief, got a magic dagger that could turn into a spear. I remember not being confused about magic items in 2nd edition, and I recall 3rd edition being the clearest on magic items. In fact my only complaint is that 3rd edition removed the "Magic" from magic items to the point they were just normal part of play and upgrade.
This has been interesting because most of the monsters I have been using, especially lately, have resistance. I haven't targeted monsters with resistances, it just has worked out that way. Now that my players are 5th level, I'm toying with the idea of giving them access to +1 weapons across the board via a social connection to an Enchanter who they can employ (although I would still use the magic item creation timetable). But I also don't want to trivialize the monsters.
I guess my thoughts are, to me, 5th Edition is the most confusing on the status of magic items. My very first D&D game was one in which my character, a Thief, got a magic dagger that could turn into a spear. I remember not being confused about magic items in 2nd edition, and I recall 3rd edition being the clearest on magic items. In fact my only complaint is that 3rd edition removed the "Magic" from magic items to the point they were just normal part of play and upgrade.