The Human Target
Adventurer
Kind of a catch 22 for the designers there though. On one hand, if you have a game where all of the weapons and items are balanced and useful all the way around, you'll sure make people who care about the game the most happy, but you'll make the simulation people unhappy. If you go the other way, you'll have the people who value realism happy, but gamers unhappy. Besides, there's a very simple reason a lot of the weapons are superior to others: that's the way they are in real life.
Except for all the nerd arguments I've read over the years debating exactly what weapons and armor trump other weapons and armor.l
Trying to make medieval weapon fans happy is a fools game.