If you're worried about trap options among melee weapons, I once made a revised set of melee weapon stats to remove them. If you use this, you should probably nerf Dueling or buff Great Weapon Fighting though (I like the reroll any damage die option). The other problem is this considers 2d6 damage one step up from 1d12 damage when it's really only a half step up, and there's no great way of changing this. I think 1d6+1d8 is a bit clunky.
I don't know how we got on short sword vs longsword or any other similar weapons. I blame myself.
A Fighter wielding a club one handed and nothing in the other hand is significantly worse than one that weilds a longsword and shield.
The club is a trap option for fighters.
Its not some sort of "those darn power gamer kids" issue.
... I just didn't care about differentiating themIf find it rather odd that you went to the trouble of differentiating the longsword and the battleaxe, but left the glave and the halbred similar. Was that an oversight or did you run out of options?
Fair enough.... I just didn't care about differentiating themI was fine leaving them as the same weapon.
As for the longsword vs. battleaxe, I wanted a 1d10 weapon and a 2d4+versatile weapon of each damage type. Since Longswords and Battleaxes are both slashing weapons, one of them ended up getting changed.
The club is supposed to suck. It's the weapon you use when you don't have anything better at hand.I don't know how we got on short sword vs longsword or any other similar weapons. I blame myself.
A Fighter wielding a club one handed and nothing in the other hand is significantly worse than one that weilds a longsword and shield.
The club is a trap option for fighters.
Its not some sort of "those darn power gamer kids" issue.
Before 5e came out I got rid of damage by weapon type and did damage by class instead. No matter what weapon a character used, they would roll whatever their classes hit die was for damage.
Barbarians tend to use a big weapon that hits hard, so it makes sense they to a d12.
Fighters roll a d10. No matter what weapon they use, they are deadly with it. A fighter should do more damage with a dagger than a wizard, and not just because of higher strength. His combat knowledge makes him more deadly.
The rogue in my game always used daggers and knives. Small, concealable and able to carry a couple hidden around their person. Not using short swords because they are the "better" option.
In fact, most of the characters in my game used "different" weapons. The dagger carrying rogue, spear and shield fighter. The dwarf fighter that dual wielded hand axes. They made these choices not because of what was the "best" option, but because of what they thought best fit the character, or what they thought was "cool".
When I started 5e, I wanted to start with RAW, but this conversation has me going back to the idea of damage as class.
The club is supposed to suck. It's the weapon you use when you don't have anything better at hand.
And the short sword does have selling points the long sword doesn't. It's a finesse weapon, so if you're a Dex-based fighter you would prefer that. It's also light, lending itself to dual-wielding.
Now, if you want to talk trap options when it comes to weapons, there are legitimate candidates, like the trident, war pick, and flail. But the short sword is not one of them.