magic items for monks?

Luguolo

First Post
hey, i recently had a player interested in playing a monk, and the only magic items i can find are rediculously exspensive, like the amulet of mighty fists. i was wondering if there was anything to just enchant somthing hand held, like say hand wraps, or gloves, or somthing. because its like 3 times as exspensive for monks to get the bonus then it is for others.

sorry if it seems silly or stupid.
 

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My Monks get a lot of use out of a Quiver of Ehlonna- store your bolts & javelins and your quarterstaff in a extradimensional space. If you're a Dex-based monk, you've just become mobile artillery.

If you add additional weapons to the monk list, it can get even nastier...I had one who loaded up his with Greatspears.
 

My Monks get a lot of use out of a Quiver of Ehlonna- store your bolts & javelins and your quarterstaff in a extradimensional space. If you're a Dex-based monk, you've just become mobile artillery.

If you add additional weapons to the monk list, it can get even nastier...I had one who loaded up his with Greatspears.

lol sounds excellent, but i suppose i should have been more clear (though i will defenetly look into that). i am more looking for unarmed power, it costs 2000 to enchant a weapon, but 6000 to get the same thing for a monk with an amulet.
 

One of the easiest ways to enhance a Monk's unarmed striking power isn't through magic items, but other pathways.

Multiclassing to certain PrCls like the Kensai (CompWar), for instance, boosts the PC's weapon of choice- which can be a Monk's unarmed strike- and has other benefits as well. And it is a PrCl that doesn't cut off Monk advancement. Similarly, the Shiba Protector Monk PrCl (Oriental Adventures) lets the PC add his Wis bonus to attacks and damage.

The Improved Natural Attack feat also boosts the Monk's potency.

If your campaign cherry picks stuff from 3PPs, you might want to check out Monte Cook's Arcana Unearthed/Arcana Evolved. In it, there is a feat called Hands as Weapons, which lets the Monk enhance his unarmed strikes in exactly the same way as manufactured weapons. Some people allow this in standard D&D on the basis of this language:
SRD
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

Not everyone agrees with that interpretation, of course...which is one reason why Monte Cook put that language in his game.
 
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One of the easiest ways to enhance a Monk's unarmed striking power isn't through magic items, but other pathways.

Multiclassing to certain PrCls like the Kensai (CompWar), for instance, boosts the PC's weapon of choice- which can be a Monk's unarmed strike- and has other benefits as well. And it is a PrCl that doesn't cut off Monk advancement. Similarly, the Shiba Protector Monk PrCl (Oriental Adventures) lets the PC add his Wis bonus to attacks and damage.

The Improved Natural Attack feat also boosts the Monk's potency.

If your campaign cherry picks stuff from 3PPs, you might want to check out Monte Cook's Arcana Unearthed/Arcana Evolved. In it, there is a feat called Hands as Weapons, which lets the Monk enhance his unarmed strikes in exactly the same way as manufactured weapons. Some people allow this in standard D&D on the basis of this language:


Not everyone agrees with that interpretation, of course...which is one reason why Monte Cook put that language in his game.

hmm, i will remember that for my new players monk, but tossing my hat into the ring for a moment, i am making a sword sage, and putting one level of monk so i can get unarmed strike free, and use the bonus for superior, giving me 1d8, and as a sword sage i can add wisdom to some of my diciplines as it is, so i am looking for natural power for that.

and that feat seems PERFECT for that, my only fear, is it unbalancing? i wonder if people might get upset if i am punching two or three times as hard as a great axe ^^;

whats your experiance with that feat, if you have used it?
 

I have never heard a word against it.

Many people consider the Monk to be underpowered- an opinion I don't really share- so the Hands as Weapons feat is usually viewed as a nice bump to bring them up to snuff.

As per your questions to me:

1) "3pp" = Third Person Publisher- IOW, any D20 related product made by a company other than WotC (or sometimes, by Paizo).

2) Arcana Unearthed and Arcana Evolved are 2 editions of Monte Cook's 3pp alternative to 3Ed and 3.5Ed D&D, respectively. They are widely considered to be among the best 3pp products out there.
 

I've always viewed monks as not well designed as a class due to their combination of MAD, 3/4th BAB, lackluster abilities (with a few exceptions), inability to wear armor, and d8 hit dice.

What makes them underpowered, though is probably the existence of Druids...
 
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I have never heard a word against it.

Many people consider the Monk to be underpowered- an opinion I don't really share- so the Hands as Weapons feat is usually viewed as a nice bump to bring them up to snuff.

As per your questions to me:

1) "3pp" = Third Person Publisher- IOW, any D20 related product made by a company other than WotC (or sometimes, by Paizo).

2) Arcana Unearthed and Arcana Evolved are 2 editions of Monte Cook's 3pp alternative to 3Ed and 3.5Ed D&D, respectively. They are widely considered to be among the best 3pp products out there.

hmm all right, i guess my only other question would be, if this were your game, would you allow the amulet of mighty fists along with this? or would you consider one to cancel the other out?
 


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