D&D 5E Magic Items for Monks!

NotActuallyTim

First Post
Time to meditate and kick butt. Put up your magic monk items here!

Meditative Mat of the Masters
Legendary item
Monk only

Whenever you take a rest by meditating on this mat, you may store up to 5 Ki points in the mat. Later, if you are touching the mat and have fewer Ki points than you can hold, you may withdraw any number of stored Ki points from the mat.

In addition, the mat can be used to heal imbalances in a persons Ki. Any character affected by Stat loss of any kind may regain all of their lost stats by taking a long rest on the mat. Once used this way, the mat must be brought back into balance with the universe by being balanced on the head of a Monk of at least 15th level during the entire duration of an hour long martial arts training session in a monastery with the proper feng shui before it can be used this way again.

 

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Fist Wraps of Bull
Uncommon Item
Requires attunement by a Monk

These dirty rags can be wrapped around a persons hands or feet. When attuned to them, a character gains the following benefits.
-Any successful unarmed strike can move a creature of the same size as the monk or smaller to outside the monk's reach (Creatures must take the shortest path)
-Flurry of Blows no longer costs a Ki point to use.
 

Ink of Celestial Power
Wonderous Item(RareRare) Requires attunement by a Monk

Tattoo ink blessed by an ancient monk, who trained his body and mind to equal a God in power. He took to tattooing himself in rituals to gain more power, and his Ki spread to the ink, imbuing it with part of his power.
This ink can be found in small round wooden boxes, heavily engraved with mysterious symbols. Each ink is a different color, and represents one of the Twelve Zodiac Animals of the Ancient Monk's faith. The ink imbues the user with a small part of the Ancient Power.

[TABLE="width: 500"][TR][TD]Zodiac[/TD][TD]color[/TD][TD]ability[/TD][/TR][TR][TD]Monkey[/TD][TD]black[/TD][TD]
[/TD][/TR][TR][TD]Tiger[/TD][TD]orange[/TD][TD]your Martial Arts Damage die is increased by one[/TD][/TR][TR][TD]Dragon[/TD][TD]Gold[/TD][TD]
[/TD][/TR][TR][TD]Pig[/TD][TD]pink[/TD][TD]
[/TD][/TR][TR][TD]Dog[/TD][TD]white[/TD][TD]
[/TD][/TR][TR][TD]Rabbit[/TD][TD]light brown[/TD][TD]your movement speed is doubled.[/TD][/TR][TR][TD]Ox[/TD][TD]dark brown[/TD][TD]you have advantage in grappling checks[/TD][/TR][TR][TD]Snake[/TD][TD]green[/TD][TD]
[/TD][/TR][TR][TD]Rooster[/TD][TD]red[/TD][TD]
[/TD][/TR][TR][TD]Ram[/TD][TD]dark grey[/TD][TD]
[/TD][/TR][TR][TD]Horse[/TD][TD]brown[/TD][TD]
[/TD][/TR][TR][TD]Rat[/TD][TD]light grey[/TD][TD]
[/TD][/TR][/TABLE]abilities to be determined, help is appreciated. Yes, I know most of these are meant to be jokes, but I want this now.

EDIT: I am scrapping this, because [MENTION=6804638]NotActuallyTim[/MENTION] did a way better job of it.

 
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Orange Jumpsuit of Jumping the Shark
Artifact

Makes your character act like Goku, get treated like Krillin, and only ever achieve the fighting skill of those ninjas who die in hordes in every 80s action movie ever.

:p
 

Orange Jumpsuit of Jumping the Shark
Artifact

Makes your character act like Goku, get treated like Krillin, and only ever achieve the fighting skill of those ninjas who die in hordes in every 80s action movie ever.

:p

You forgot about the -10 CON that makes those ninjas die in a single hit.
 

Ink of the Heavens [WIP]
Legendary
Requires Ki class feature

These special inks are created by secret methods in well hidden sacred places. Each ink is used to create one specific type of tattoo, one type for each creature in the zodiac. Every tattoo has different benefits as follows:

Rat

Those with the Rat tattoo gain the creatures' surprising flexibility. By spending 1 point of Ki, the wearer may squeeze themselves through a space as small as their head automatically, escape any bonds or chains or escape any grappling creature (or otherwise contort their body in strange ways). They may also spend 1 point of Ki to ignore one source of bludgeoning damage as a reaction.

Ox

The Ox brings supernatural fortitude and discipline. 1 Ki point allows the wearer to ignore conditions of any kind for 1 minute, heal 1 point of exhaustion or repel one intrusion into their mind.

Tiger

The Tiger gives both speed and strength. 1 Ki point gives the wearer advantage on an Initiative check or an additional 5 points of damage on all unarmed strikes made that turn.

Rabbit

The Rabbit gives wisdom. 1 Ki point gives the wearer proficiency (advantage to those who have proficiency) in Insight and Perception for 1 minute.

Dragon

The Dragon grants great power. The wearer must gain Ki points when they kill living creatures using their Monk abilities or Attacks. 1 Ki is gained per creature slain. However, the Dragon is dangerous in its' own right. Should the wearer gain more Ki than they can hold, their body turns on itself, and they begin taking 10d10 force damage each round until they spend their excess Ki.

Snake

The Snake gives stealth and a lying tongue. 1 Ki point gives the wearer proficiency (advantage to those who have proficiency) in Stealth and Deception for 1 minute.

Horse

The Horse gives unequaled speed. The wearer may spend 1 Ki point to gain the benefits of Step of The Wind for the next 10 minutes. The wearer may also spend 5 Ki points to cast Phantom Steed.

Goat

The Goat gives the power of prodigious digestion! The wearer may eat 30 pounds of food and gain 50 temporary hit points for doing so. Once they have done this, they must take a long rest before this power works again.

Monkey


The Monkey gives its' own astounding mobility. The wearer may spend 1 Ki point to automatically balance on any horizontal surface, even water or clouds, and the ability to cling to walls and ceilings for 1 minute.

Rooster

The Rooster grants consistency in all things. The wearer may spend 3 Ki points on any die their player has rolled to take the average result (rounded down) instead of what they actually rolled.

Dog


The Dog gives loyalty. The wearer may spend 1 Ki point per ally to prevent the wearers' action from causing harm to their allies, regardless of what the wearer does.

Pig

The Pig gives amiability. The wearer may spend 1 Ki to gain proficiency (advantage to those who have proficiency) in Persuasion for 1 minute, and in addition, the wearer may cast Calm Emotions when spending the Ki point.
 
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Waxwood Staff
Rare

This quarterstaff grants +1 AC to the wielder. It may be used instead of Unarmed strikes during a flurry of blows. Furthermore, it grants Advantage to any acrobatic stunts the wielder attempts while holding it.

If it is held at the same time as a shield, the graceful, magically impelled movements of the staff interfere with the wielders movements, constantly causing the wielder to trip. The wielder does not gain the AC bonus from the staff and becomes Prone at the end of their turn, every turn, until they drop the staff or doff the shield.
 



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