Clancey
First Post
OK, from a player standpoint (because it has been 30 years since I've DM'd or played until recently) I have had to fight a being who used the item on me and defeated him, which is very satisfactory and a way to explain why I know at least some of its properties. I also would like to find items which have a reason for being there. Example - Giant Slayer weapon found in the Against the Giant's campaign. It was brought in by a dwarf who was defeated by the giants (no, it wasn't in the module, but it could have been) who never threw it out. You know, something that makes some sort of internal sense. Random generation is all well and good, but most magic items found by my parties have been potions or scrolls, or bag of devouring, shield of Arrow attraction or cursed armor or only useful to an npc. Very little straight-out great items. The bag of devouring is probably the rarest item we've found to date. I don't think our dm would ever throw in a taylor-made magic item, and I'm not too sure I would want him to.