Targeteron
Explorer
Hello all,
i am one of thos gms wich just love to create storys npcs ambience and the like. but when it comes down to monetary rewards i fall flat on my face. I am more of a winging GM and feel very uncomfortable to just "thow it at them" if you know what i mean. I am worried to give them too much power. I looked in the dmg to check what amount of cash characters should have at certain levels and what the items cost but it shurely is bothering me. i have the feeling that my players have got the short stick when it comes to magic items. they are lvl six now and all they have is a ring of protection +1 a robe of protection +1 2xdarts +1 a scalemail +1 and a light mace +1 and some silver weapons. Also the wizard has some scrolls, nothing fancy. the most potent is a fireball. doesnt sound much for a 4 man party of level 6 to me... i tallied the total and i average at about 2.5 k tops a player including mundane items (except the wizard because of his spell books) wich according to the DMG is not enough.
Could maybe some other DMs post some tips or maybe some overview what there characters have? i know its all relevant to the campaign one plays in and the general power level of the same. I am just hoping to at least get an average that could help me out. They are on their way to a lost city wich will propably be a great place to get items and i would like to plan ahead a bit. note that specific weapons for things they might encounter are not as good an option as would be items of general usabillity since i am mostly ending up winging it anyway.
any input appreciated.
i am one of thos gms wich just love to create storys npcs ambience and the like. but when it comes down to monetary rewards i fall flat on my face. I am more of a winging GM and feel very uncomfortable to just "thow it at them" if you know what i mean. I am worried to give them too much power. I looked in the dmg to check what amount of cash characters should have at certain levels and what the items cost but it shurely is bothering me. i have the feeling that my players have got the short stick when it comes to magic items. they are lvl six now and all they have is a ring of protection +1 a robe of protection +1 2xdarts +1 a scalemail +1 and a light mace +1 and some silver weapons. Also the wizard has some scrolls, nothing fancy. the most potent is a fireball. doesnt sound much for a 4 man party of level 6 to me... i tallied the total and i average at about 2.5 k tops a player including mundane items (except the wizard because of his spell books) wich according to the DMG is not enough.
Could maybe some other DMs post some tips or maybe some overview what there characters have? i know its all relevant to the campaign one plays in and the general power level of the same. I am just hoping to at least get an average that could help me out. They are on their way to a lost city wich will propably be a great place to get items and i would like to plan ahead a bit. note that specific weapons for things they might encounter are not as good an option as would be items of general usabillity since i am mostly ending up winging it anyway.

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