Magic Items in AD&D

There's no formula and there's no pattern across all magic types.

Looking at the 1E DMG right now, potions run at about 60% XP:GP. Scrolls only use a formula, gp = xp x 3 for spells, gp = xp x 5 for protection-types (i.e., 33%, 20%). Rings, wands, and swords seem around 20%. Armor and misc. weapons are often around 10%. Misc. magic is all over the map, sometimes 5% or 10% to 20%.

Moreover, the OP was also asking for how to formulize the gold values for magic items, and there's definitely no such thing in 1E (except for spell scrolls).
 
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Delta said:
There's no formula and there's no pattern across all magic types.

Looking at the 1E DMG right now, potions run at about 60% XP:GP. Scrolls only use a formula, gp = xp x 3 for spells, gp = xp x 5 for protection-types (i.e., 33%, 20%). Rings, wands, and swords seem around 20%. Armor and misc. weapons are often around 10%. Misc. magic is all over the map, sometimes 5% or 10% to 20%.

Moreover, the OP was also asking for how to formulize the gold values for magic items, and there's definitely no such thing in 1E (except for spell scrolls).

That's what I was afraid of. Thanks!
 



grodog said:
Absolutley, but then I'm playing AD&D too :D
So am I, but I stopped giving ExP for treasure about the time I started DMing. :) From things I've seen/heard/read, I'm not alone.

Lanefan
 


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