AbdulAlhazred
Legend
Exactly. It is all about establishing a standard baseline assumption. ALL versions of D&D have had a baseline where the PCs get a steady stream of items. You can easily see that, even though AD&D had quite a bit more opaque math than 4e does (3e is intermediate). High level AD&D monsters have for instance super duper low AC. No fighter is going to hit such monsters without magic weapons and some sort of strength item without some really good luck (a baseline level 12 1e fighter is effectively +6 to-hit, he can hit AC10 on a 4 and thus AC -2 requires a 16, MANY top level monsters appropriate to 12th level have AC -2 or sometimes even better). The +N weapon needed to hit rule also clearly demonstrates that magic items were baseline assumptions in AD&D.