And immediately put Potions of Healing and Holy Water on the Adventuring Gear list in the PHB.
They then handed Potions of Healing out like candy in LMoP along with a half dozen or more other magic items.
WotC didn't write LMoP.
And immediately put Potions of Healing and Holy Water on the Adventuring Gear list in the PHB.
They then handed Potions of Healing out like candy in LMoP along with a half dozen or more other magic items.
WotC didn't write LMoP.
WotC didn't write LMoP.
Yup. But, they did supply input and rules.
Yes, and adventurers had to find those magic items, not walk into Magic R Us.And immediately put Potions of Healing and Holy Water on the Adventuring Gear list in the PHB.
They then handed Potions of Healing out like candy in LMoP along with a half dozen or more other magic items.
Magic items are gleaned from the hoards of conquered monsters or discovered in long-lost-vaults...Each magic item has a rarity: common, uncommon, rare, very rare, or legendary. Common magic items, such as a potion of healing, are the most plentiful...Unless you decide your campaign works otherwise, most magic items are so rare that they aren't available for purchase. Common items, such as a potion of healing, can be procured from an alchemist, herbalist, or spellcaster.
So you think the game might mechanically be playable. I guess we can tell people they can go ahead and buy the books then. :/The game might mechanically be playable, but I suspect that most players enjoy campaigns with magic items more than they do campaigns without...
Yes, and adventurers had to find those magic items, not walk into Magic R Us.
And nowhere did WotC say there are no magic items (including Potions of Healing). They said:
So you think the game might mechanically be playable. I guess we can tell people they can go ahead and buy the books then. :/
But again, nowhere does WotC say there are no magic items. Please pick a different straw man.
WotC didn't write LMoP.
As far as I can tell , they did write it. It surprised me because I feel like it is much better than Hoard of the Dairy Queen.
WotC has pretty much said from the beginning of 5e that default gameplay is balanced around no magic items. If you want to recreate the 3e/4e eberron feel and have your characters with lots of combat affecting items you'll have to consider them higher level for the purpose of what monsters they can take on. That could have the side effect of leveling the characters faster though. So it's probably a good idea to reduce the XP rewards from the creatures.
Correct. The Starter Set lists the designers as Richard Baker and Chris Perkins, both former employees.Hmm, looks to me like they contracted it to Freelance former staff?