D&D 5E Magic Items?

They all suck honestly one of them refuses to fight with any of the martial or homebrew weapons I've found/made for him and he wants to fight with his fists only.

Which is fine. I don't judge, but he complains about not being efficient in combat. So I tried to tell him "Hey, use a weapon then." and he hit me with the "That's not what my character would do." So I started contemplating making a gauntlet type weapon for him?

BASICALLY. all my Paladins suck it's ok.

Um, no, that sounds amazing

I'm not saying that he should find a pair of gauntlets that allow him to become the FISTS OF JUSTICE, but that's entirely what I'm saying.
 

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So let me set the scene, the World is called Helinde, the party is traveling with the Druid Princess of an entire continent on a mission to rescue her father and restore power to the Ygdrasil Tree.

Very magical, Sorcerers are being hunted to extinction and Dragonborn have been exiled as cultist groups are trying feverishly to restore the power of Elder Dragons to rule over humanity.

So a very magical world right? Magic is prominent there are magical plot gemstones (As standard RPG fashion.) and the party consists of 10 player characters. (It started off as anarchy but it's actually working :)) That being: A wizard, a Ranger, a Bard, a Druid, a Fighter, Three Paladins(One an Oathbreaker) a Cleric, and a Rogue.

So one of the Paladin has a Homebrewed Weapon, a talking sword called Zephynder and he seems to like it alot. But now everyone else wants something which is understandable but making Zephynder took like 2 days and I don't wanna do that 9 more times, so are there any magical weapons/armor/trinkets in the DM's guide that you'd recommend for... 10 level 7 PCs?



I've made a terrible mistake.

How common are magic items in your campaign? If they are rarely seen then 10 people in a group all having one kind of shoots the whole rarity thing down.

Yeah all the players want magic toys, but people trapped in the nine hells want icewater too. If magic weapons are the norm for anyone who isn't dirt poor then go for it-toys for everyone.
 

Um, no, that sounds amazing

I'm not saying that he should find a pair of gauntlets that allow him to become the FISTS OF JUSTICE, but that's entirely what I'm saying.

I mean they CAN be awesome he sometimes fights with a rotted goblin leg he got 8 sessions ago lol

Yeah gauntlets sound just up his alley

Or a golden goblin leg
 

Hammers of Justice
requires attunement

These steel gauntlets are nearly an inch thick at almost every point, yet permit movement just as free as an unclad hand. While wearing these, a characters unarmed strike damage becomes 1d6 Bludgeoning, and their unarmed strikes count as light weapons for the purposes of dual wielding. (Dual wielding rules: Permits a bonus action attack after taking the attack action if both weapons are light. Bonus action attack does not add str/dex modifier to damage without Dual Wielding Fighting Style.)
 

Which is fine. I don't judge, but he complains about not being efficient in combat. So I tried to tell him "Hey, use a weapon then." and he hit me with the "That's not what my character would do." So I started contemplating making a gauntlet type weapon for him?

Unless he used INT as the dump stat... Seriously, unless your Lennie or something, there's generally a natural connecting of the dots that takes someone from "I'm not very good in combat with my fists" to "Maybe I should give this sword thing a try...". If he honestly believes his character wouldn't make that connection (or maybe cross class into a monk), you need to ask him to write up some backstory to explain why he's such an idiot despite having a normal intelligence.

If the character still pushes it, then just resort to a "and then a boulder falls on you and you die" kind of thing and let him reroll a monk.
 

I'm shocked we're already on page 2 and no one has made a Druish Princess joke.

I like the gauntlets idea for the fist-using paladin. Another option would go the Captain America route and give him a shield that he can bash with and also throw and maybe a gauntlet for his other fist.

Really, with 10 PCs, coming up with personalized magic items is a pretty tall order. The idea of having each player suggest an item and then you adjust as necessary to bring it inline with the existing weapon and campaign world might be the best way to go about it.
 

Unless he used INT as the dump stat... Seriously, unless your Lennie or something, there's generally a natural connecting of the dots that takes someone from "I'm not very good in combat with my fists" to "Maybe I should give this sword thing a try...". If he honestly believes his character wouldn't make that connection (or maybe cross class into a monk), you need to ask him to write up some backstory to explain why he's such an idiot despite having a normal intelligence.

If the character still pushes it, then just resort to a "and then a boulder falls on you and you die" kind of thing and let him reroll a monk.

A boulder... Hm- I MEAN Yeah I asked him to explain the backstory behind why he won't use weapons some dark story about his father beating his mother and sister to death with a sword hilt then shooting himself in the head with a crossbow.
 


I have a weapon for your cleric :D

The Mace of the "Prophet"

(please note: I don't know your cleric or the god/ess worshiped by said cleric, so please feel free to "massage" this as needed to make it fit).

A very long time ago, the Prophet walked the earth, dispensing the wisdom of the God/ess and fighting evil with his trice-blessed mace. Upon his death, the prophet and his/her belongings disappeared. This was well over 1000 years ago.

However, 800 years ago, the mace resurfaced. The mace had been found in a high mountain pass by an explorer named Somterif,, who demanded an outrageous quantity of gold for the mace's return. The clergy, eager to get their hands on the mace, paid the sum.

Sadly, the mace was *not* the mace of the Prophet but a very clever forgery, crafted by Somterif, who was a capable enchanter and skilled researcher. The mace he produced was a fairly potent magical weapon created at high cost... but still a fake, and not worth the fortune he was paid. Somterif retired and enjoyed the spoils of his con.

Unfortunately for Somterif, it is *far* harder to fool a god/ess than a clergy. Upon his death, the god/ess decided to punish Somterif (who had no patron god to speak for him) and trapped his soul inside the mace, which had become a symbol of the faith. The god/ess explained to Somterif that he was to provide the wielder of the mace with sound advice and magical boons. But Somterif had to beware - should it ever be discovered that he was *not* the soul of a saint but that of a con-man, the faith in the mace would be shattered, and the mace would be locked away by the clergy forever... with Somterif trapped inside, in the dark...

The mace of the prophet was lost 50 years ago. The party may find it by chance, or be sent on a quest to retrieve it.

The Mace of the "Prophet" has Int 14, cha 12 and wis 10. His hearing/sight is limited to 30 feet, and he communicates by voice. Somterif started as Chaotic neutral but has been slowly moving towards the god/ess appropriate alignment. It is a +2 mace (or other "church-appropriate" weapon). Somterif can cast, through it, 3 spells/day (1 level 1, 1 level 2, 1 level 3), which are wizard spells that would "fit" for the particular church of the Prophet (if this is a fire god, then firewall it is!).

Somterif's main interest is *not being lost* and *not being discovered as a fake*. He has just spent 50 years isolated in a cave or something and has no interest in doing so again, no sir! He will provide what his best guess of "wise advice" is. He has been serving priests and paladins of the church for some times, so he knows how to "speak the lingo" so to speak, but his advice will sound far wiser than it actually is. Rarely, Somterif will "slip" and propose a devious/cunning plan as a solution to a problem, but if called on it will spout some religious platitude to justify it such as "a fooled opponent can still be made to see the light, a slain opponent cannot".
 

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