*In the morning the party breaks camp, the priests of Kord having determined their new rankings for the day based on who won this morning. Drakkon, of course, maintains his position.*
*You travel for the next two days, constant reports of trailing gnolls dodging your every step. But when you come to rest on the third day, you find a band of gnolls in your chosen clearning. One is clearly broader and stronger than the others, with impressive deliberate scarring all over his arms and chest, depicting a crude picture of a wolf or some sort of other predatory dog. He wears a belt made from some kind of green scaled hide, studded with bone, and carries a sturdy flail made from leather-wrapped wood and carved stone balls.*
*The others are wearing hide armor made from wolves, elk, or moose, and some from stranger creatures. You recognize winter wolf hide, owlbear, and even the rather ancient hide of a black dragon. Some carry highly decorated spears, carved and dangling with parts of various beasts, along with equally decorated shields bearing pictures of predatory beasts. Others carry flails, clubs, slings, or other weapons. Some have deliberate scarring, others have greased and painted their fur in strange patterns in red and black.*
*Two wear elaborate hide headdresses made of triangles of hide that point to the left, one decorated with a gnoll handprint in white, the other with a crude sketch of a raven's head. Both of these gnolls have rattles made from skulls, dangling with other small bones, claws, and beaks. They seem to be waiting for you to make the first move.*