DM-Rocco
Explorer
Well, if you put aside variant rules form PHBII, sorcerers are still over powered IMO cause of the spontaneous casting ability. Who cares if it is a full round action, your ability to add Meta magics feats on the fly at the cost of your movement for the round is huge. So is your ability to ditch higher level spell slots to get more lower level spells. You still get more spells than a wizard and don't tell me you haven't, either in the past or currently, thought about adding in 2 levels of paladin to get awesome saving throws. Why, cause sorcerer is a class made to be broken and used as a metagame machine.Mistwell said:PHBII options and non-core books aside, you get that sorcerors learn their spells later than wizards, right? That they cannot use metamagic very well due to the full round casting time? That they get very few spells known and MUST make choices that WILL hurt the character (with any level of intelligence, you cannot squeeze blood from a turnip, nor can you get the full array of useful spells from that few choices)? That they get a LOT fewer feats than wizards? That their key casting ability is less useful in general than the wizards key casting ability? That wizards get to specialize in schools to increase their spell slots to about where sorceror's are at? That Wizatds can still write almost any spell into their spell book and leave slots open to memorize a new spell in the middle of the day? That wizards can use spellbooks found on opponants but sorcerors cannot?
To put it a different way, why do you think virtually every D&D game designer, and almost all players and DMs, disagree with you on this subject?
I don't think you are looking at it objectively and I think that, IMOP, it stems from the fact that you probably play sorcerers over wizards all the time.
And, I don't hink I am along in my thoughts on this, in fact I know I am not, so please don't speak for the whole community.


