He can when the thing he's using can't miss.
Each missile is it's own attack (even though it doesn't need a roll). Each missile must therefore roll to see if it hits an image or the mage.
I have ruled that each missile rolls on its own, rather than one roll for all the missiles. (That's the only place I see room for debate.)
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I think this is close. Since magic missile automatically hits, I think the wizard can specify which image to hit, and if it's a duplicate it's automatically destroyed.
So magic missile is an effective defense against mirror image and vice versa.
In other words, instead of random selection, allow the wizard to choose which of the duplicates to attack - they still won't know which is the actual wizard and which is a duplicate.
Come on. No politics on these boards, you know this.... isn't as well written as either Obamacare or Trumpcare. ...
I get that the rules are nonsensical. That wasn't what I asked. Given the fact that 1) the rules say it's impossible for anyone(that includes casters) to track the caster of mirror image, and 2) it takes as long to target with a spell as it does a weapon, do you think it's rational for a spell caster who has the exact same limitations as the fighter, to be able to target perfectly something that's impossible to track when the fighter can't?
The question then, is if the other characters watch the magic missile, do they know which of you to target?
Mirror Image said:Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real
do you think it's rational for a spell caster who has the exact same limitations as the fighter, to be able to target perfectly something that's impossible to track when the fighter can't?
You probably think you're being clever with that. Instead it's fairly pathetic, and something I'd expect from someone in grade school, rather than an adult here on the forum.
If you want me to answer you any further, you need to start responding with more maturity.
Okay then, rules to one side for the moment....conceptually, how do the creatures in our D&D worlds 'target' their weapon attacks and spells (that require a target)?
Do they have to aim at the creature like a sniper aims through a scope? Does the 'barrel' of the attack/spell have to be pointing at the body mass of the target, and if the aim is off then they fail to choose their target?
Choosing the target is not a problem. Successfully shooting his arrow into his target is the uncertain part; he needs to make an attack roll. This is the part that is like looking down a scope of a sniper rifle. You can't aim anywhere and expect the target you freely chose to be hit by the arrow. Unless you have a Homing Arrow, of course.![]()
If a caster, facing the same 20 guards, wants to cast hold person on the officer, then he must target the officer. Now, he might be wrong about who the officer is (there could be some disguise shenanigans going on) but if he targets 'that guy with all the gold braid shouting at the others' then the caster doesn't need to precisely aim anything at all. It doesn't matter if it's a different guy in disguise, it doesn't matter if he's protected by blur or disguise self or mirror image, that guy gets 'targeted' 100%. Whether he actually gets held is the part that is uncertain (save please!), not the 'choosing to target' him.
Magic missile just has to be 'targeted'; it does not have to be 'aimed'. To use a modern analogy, it's 'locked on' to it's target (automatically 100%), even if its target is 'the guy with the images'. It doesn't need to be aimed. Just choose the target and press the button and the missile will do the rest.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.