I can't wait to see these rules in use in my game.Macbrea said:Overall, it reads pretty interestingly.
I would have to actually run a game with one or play with one to see how well balanced they are.
What they pick at the beginning of the day is the soulmelds they will have active and if any of them will be bound to a chakra (item slot).Macbrea said:They start their day by picking what binds they are going to use for the day.
YupMacbrea said:The have a very limited number of Essentia points they can allocate at the beginning of each round as a swift action.
The number of active soulmelds is Con-10 or the number listed in the class table, whichever is less.Macbrea said:They may keep Con-10 binds active at one time.
A soulmeld does not take up an item slot. If a soulmeld is bound to a chakra (item slot) then you gain no benefit from a magic item that uses that location.Macbrea said:Each of their binds takes up a item slot.
Unless the character takes the Split Chakra feat, in which case the character can wear a magic item and bind a soulmeld to that chakra (item slot). And yes, they call item slots chakras in this book. It fits the way the book reads.Macbrea said:This reduces their magic item availablity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.