I've been DMing a campaign in 4e recently and have been trying to create a rune magic system for different magic users and item augments and such, and I've been attempting to base it off the Anglo-Saxon Futhorc. THe idea was for different combinations of runes to have different effects and such, and so I am after a bit of help to figuring out what each of the runes should do. I had tied looking at the meaning of the runes, but all I got was crazy peoples runemagic voodoo stuff from IRL which doesn't convert well to D&D 4e... So would anyone have any good ideas? 
