Dthamilaye
First Post
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Imho, Hypersmurf has it quite right.
Only bonus that adds to ARMOUR is ENCHANTMENT.
Natural, Sacred, luck and such add to AC.
Now, according to Vestment spell, it allows only up to +5 effect to AC from ARMOUR (which, according to Hypersmurf logic, means all BONUSES which affect the ARMOUR).
Now, as Natural, Sacred, luck and so on don't affect the ARMOUR itself, but AC, then they are not counted towards the limit of the Vestment spell.
One can have an Earplug of +5 natural AC, +5 sacred AC +5 luck AC, if someone wants. Only Enchantment is the bonus that is added to the initial armour. Others are just separate magic things that are added with Craft Wondorous Items -feat.
Imho, Hypersmurf has it quite right.
Only bonus that adds to ARMOUR is ENCHANTMENT.
Natural, Sacred, luck and such add to AC.
Now, according to Vestment spell, it allows only up to +5 effect to AC from ARMOUR (which, according to Hypersmurf logic, means all BONUSES which affect the ARMOUR).
Now, as Natural, Sacred, luck and so on don't affect the ARMOUR itself, but AC, then they are not counted towards the limit of the Vestment spell.
One can have an Earplug of +5 natural AC, +5 sacred AC +5 luck AC, if someone wants. Only Enchantment is the bonus that is added to the initial armour. Others are just separate magic things that are added with Craft Wondorous Items -feat.
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