Fifth Element
Legend
It has nothing to do with realism, it has to do with simplicity. It looks like in previous playtests they had "mental AC" and that sort of thing, presumably like 4E's Fort/Ref/Will. I guess they figured that four seperate defences were a bit much, especially when you now have six difference saving throws.
Not sure I agree, I do like having different defences for different things, but I can understand simplifying it as well.
Not sure I agree, I do like having different defences for different things, but I can understand simplifying it as well.