Yaarel
🇮🇱 🇺🇦 He-Mage
I plan to make magic weapons always hit. Magically.
For example, a +2 sword always inflicts 2 damage, even when the adventurer misses. It cuts uncannily, even without contact. If the adventurer hits, then sword cuts harder, adding the 2 damage to whatever damage the adventurer would normally do. On a miss, the 2 damage is the only effect, and doesnt allow a poisoned blade or so on to make contact.
I like the 5e ‘bounded accuracy’. It strives to minimize magic bonuses to the d20 roll to avoid the ‘treadmill’ of higher and higher bonuses to reach higher level creatures. I approve. I care about gaming balance.
Magic weapons remain a concern. It is difficult for a DM to avoid granting them, because they are so traditional. Traditionally, even a ‘vanilla’ magic weapon gives a bonus to attack - and can provoke a treadmill.
From now on, I plan to tweak such magic weapons (or hi-tek). They will never add their bonus to the d20 roll. Instead, the bonus constitutes the minimum damage on a miss.
This means, magic weapons normally remain within the bounded accuracy.
For example, a +2 sword always inflicts 2 damage, even when the adventurer misses. It cuts uncannily, even without contact. If the adventurer hits, then sword cuts harder, adding the 2 damage to whatever damage the adventurer would normally do. On a miss, the 2 damage is the only effect, and doesnt allow a poisoned blade or so on to make contact.
I like the 5e ‘bounded accuracy’. It strives to minimize magic bonuses to the d20 roll to avoid the ‘treadmill’ of higher and higher bonuses to reach higher level creatures. I approve. I care about gaming balance.
Magic weapons remain a concern. It is difficult for a DM to avoid granting them, because they are so traditional. Traditionally, even a ‘vanilla’ magic weapon gives a bonus to attack - and can provoke a treadmill.
From now on, I plan to tweak such magic weapons (or hi-tek). They will never add their bonus to the d20 roll. Instead, the bonus constitutes the minimum damage on a miss.
This means, magic weapons normally remain within the bounded accuracy.
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