Magical Firearms

Tetsubo

First Post
A number of D20 games and supplements have firearms in them. I imagine that all of the standard magical enhancements would apply. I'm wondering what firearm specific magical enhancements might develop once spellcasters get their hands on them. Off the cuff I can think of a Silent and a Flashless enhancement. Both would probably be a +1 price increase. Can anyone think of any others?
 

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In Serious Sam, the pistols were equipped with Techno-Magical Ammunition Replenishers which teleported bullets into the chambers each time you ran dry. A Replenishing mod, which magically allows the gun to be reloaded with normal bullets as a standard action (maybe move-action if it's a one-shot pistol) would probably be worth a +1.

In Preacher, the Saint of Killers had guns that would never miss their mark, nor would their hammers ever fall upon empty chambers, nor would they ever inflict a wound that was other than fatal. That's probably a bit out of the scope of regular D&D gameplay, though.

Perhaps an enchantment could allow using Manyshot with the firearm, a la Unreal Tournament's rocket launcher. The value would probably depend on the firearm, tho... for an automatic, +1. For a pump-action shotgun, +2 or +3 most likely.

Perfect Dark had teleporting-bullet rifles that could jump through walls to hit their targets, but I guess that would be covered by Brilliant Energy. The guns also had x-ray scopes or something (otherwise, not a lot of point in teleporting bullets!) but I would call a scope a separate item.

Don't forget the ever-traditional silver bullets for killing lycanthropes. Rounds of darkness or silence could be pretty useful, too. I'll bet I'm forgetting a ton of stuff, but hopefully this will help!
 
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Tetsubo said:
Off the cuff I can think of a Silent and a Flashless enhancement. Both would probably be a +1 price increase. Can anyone think of any others?
While useful, I don't think either of these alone is worth a +1. In one of Monte Cook's books, he actually has +0.5 enhancements, but you can't take just one by itself. So Silent and Flashless could be combined for a +1, or combined with other +.5 abilities.

Or maybe fold them into a single firearm enhancement - Stealthy firearm - for a +1.

I can't think of many firearm enhancements that aren't already covered by those for regular missle weapons, which basically have the stealthy features you describe for free. ;)
 

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