Herremann the Wise
First Post
Cool.See this is EXACTLY what I was trying to get at over in the "Vancian Forest Burning / Must Go Away" thread.

I think this is what previous editions of D&D catered to quite well - providing different classes that played differently and made different demands upon the player. I think for some players though, a class that demands system mastery is exactly the type of class that they like to play. It won't be for everyone but again, it gives players further options and choice and I think that is a positive.innerdude said:The downside is obviously that such an approach means people that play casters need a higher level of system mastery--even higher than they do now. For example, My wife can play a basic cleric right now because there's really not many choices to make. Pick the best spells that seem useful, and swap out healing as applicable. Throw in another layer of complexity, and there's no way she'd go for it.
Thanksinnerdude said:Plus, there's another layer of adjudication that goes on top of the actual spell effects themselves--which is already a common slow-down for many groups. But the overall effect of something like Herremann suggested is highly positive.

Certainly, but I think you have to tread a fine line here. You would not want such a creation over-powering the rest of the party. In fact, I think you could really take the opportunity here to fix a couple of things that can still be laid at the wizard's feet:innerdude said:And besides, is it a bad thing to expect a more experienced player to play the caster classes? Something about the whole, "With great power comes great responsibility," or some such notion.If your character can kill stuff by speaking a few words and waving some bat dung around, I think it's a good thing to have a player that takes their RPGs a little more seriously pulling the character strings.
- Get rid of or limit the swiss army knife effects that tread upon the toes and expertise of other characters.
- Abolish the "15 minute day" that some (but not all) groups have a problem with.
- The certainty of successful casting - casting is hard to do, particularly in combat and particularly when you are maintaining numerous effects.
- Spellcasting monopolizing table-time during combat.
But taking all of this into account, I really like the concept of it being a challenge to play a wizard effectively. I'm quite happy for the sorcerer to pick up the slack of being the more accessible arcane class.
Best Regards
Herremann the Wise