Morally challenging
I'd have to agree with the "morally challenging choices" part of this post. I recently had to make the decision between capturing and essentially selling into slavery a good elven ranger woman or remaining enslaved myself. My character has slowly made a shift from chaotic neutral to neutral and is tending toward lawful neutral over the past 4 years or so, so this was a hard one to roleplay: do I "backslide" to my chaotic days and just whack the girl over the head and deliver her, thus freeing myself, or do I search for a less morally reprehensible solution to the problem? Before I really had a chance to work my way through it, my DM kind of forced the issue by having her save my ass from some of the bandits she had become famous for eradicating. Even so, my character eventually swallowed down his distaste of the act and did the deed, delivering her to the man who wanted her for his "nympharium". I have to say that it was a choice that actually bothered me in real life, as well.
In a game I DM'ed once, a character was implored by a dwarven survivor of an attack by a tribe of lizard men to help the dwarf free his captured comrades. After a stealthy infiltration of the lizard man lair with minimum casualties, several of the dwarf's friends were freed (two had already been killed and eaten), but a panicked reaction to a lizard man ambush ended up burning alive the entire tribe; men, women, and young included. This upset this character greatly, but he reasoned that he saved the captured characters and that was the important thing. After being freed, however, the character learned that the dawrf's party had invaded the lizard man lair looking for loot, and the lizard men had just been defending their home. Truly a moral dilemma for this character, who counted a high-level druid amongst his NPC friends.
Hand of Evil said:DEATH - You have to make it real in a grim and dark world. It has to be there, in the shadows, following everyone around waiting.
World view - Description of the cities, the people. You have to show that hope is beaten down. That life is cheap. That evil wins more than good or at least not defeated.
Hard Choices - Give players moraly changing choices.
I'd have to agree with the "morally challenging choices" part of this post. I recently had to make the decision between capturing and essentially selling into slavery a good elven ranger woman or remaining enslaved myself. My character has slowly made a shift from chaotic neutral to neutral and is tending toward lawful neutral over the past 4 years or so, so this was a hard one to roleplay: do I "backslide" to my chaotic days and just whack the girl over the head and deliver her, thus freeing myself, or do I search for a less morally reprehensible solution to the problem? Before I really had a chance to work my way through it, my DM kind of forced the issue by having her save my ass from some of the bandits she had become famous for eradicating. Even so, my character eventually swallowed down his distaste of the act and did the deed, delivering her to the man who wanted her for his "nympharium". I have to say that it was a choice that actually bothered me in real life, as well.
In a game I DM'ed once, a character was implored by a dwarven survivor of an attack by a tribe of lizard men to help the dwarf free his captured comrades. After a stealthy infiltration of the lizard man lair with minimum casualties, several of the dwarf's friends were freed (two had already been killed and eaten), but a panicked reaction to a lizard man ambush ended up burning alive the entire tribe; men, women, and young included. This upset this character greatly, but he reasoned that he saved the captured characters and that was the important thing. After being freed, however, the character learned that the dawrf's party had invaded the lizard man lair looking for loot, and the lizard men had just been defending their home. Truly a moral dilemma for this character, who counted a high-level druid amongst his NPC friends.