Majere's Disjunction

Majere

First Post
Was looking at mages disjunction, and for ways to balance it out a bit. I was thinking I would play it like a dispel magic, only it automatically succeeds on every caster level check.
Thus:
All spells would be disjoined.
All magic items would be supressed for 1d4 rounds.

With the additional rule.
1 Objects may be targetted instead of one creature, in this case that one object is permanently deactivated (restorable only via a wish or a miracle from a caster level greater than that of the disjoiner).

To Deal with artifacts I thought I would play:
If an artifact is on a person who is the targect of disjunction, there is a 2% chance per level that the artifact is supressed for 1d4 rounds.
If an artifact is targetted by disjunction there is a 1% chance per level it is permanently deactivated (restorable only via a wish or a miracle from a caster level 5 greater than that of the disjoiner).

With regards to permanency and the dispel-family (dispel, greater dispel, disjunction). I was thinking to also change these to something opposed, because changing disjucnction in this way make it much more usable and thus quickly devalues permanency.
Perhaps:
There is only a 3% chance per level of dispelling any spells that have been made permanent.
Or
Spells affected by permanency are not dispelld but suppressed for 1hour/level of the dispeller.

Comments or thoughts ?
Majere
 
Last edited:

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Majere said:
Was looking at mages disjunction, and for ways to balance it out a bit. I was thinking I would play it like a dispel magic, only it automatically succeeds on every caster level check.
Thus:
All spells would be disjoined.
All magic items would be supressed for 1d4 rounds.

This is pretty much the way I plan to use the spell IMC.
 

Personally, I'd probably leave it as a straight check (just like dispel and greater, but with no max cap of level).

Automatically dispelling everything is just a bit much still ;)

Allow it to nullify some special things, like break enchantment, only much stronger.

Also, allow it to be cast within an antimagic field to destroy it, along with automatically destroying one if it is cast at it.

Even then, it is still incredibly powerful, but not the end all, be all character destroyer that it currently is, along with having a chance of some buffs staying up.

Also, it would be interesting just how many random things it can 'reset' back to normality ;)
 

Query to all: I'm guessing all of these suggestions would leave it as a 9th level spell? (just curious). I like the way you guys are thinking.

john
 

Yes I would leave it as a 9th level spell which is why I would keep it as an automatic dispell, otherwise its would be no better than greter dispelling and alot weaker than almost all other 9th level spells.

Majere
 

I'd do it similar ...

permanent spells are only suppressed for 1d4 rounds (minutes?) or until reactivated by another casting of the spell.

MDJ as area-of-effect -> dispel without cap

MDJ targeted at specific spell (to be found out before) -> automatic disjoin, caster level check against epic spells

MDJ targeted at person -> disjoin every non-epic, non-permanent spell, suppress items and permanent spells for 1d4 minutes

MDJ targeted at specific item -> either 1d4 days (hours? weeks?) or permanent disjoin. Artifact rules stay as before.


This way MDJ is still damn scary, but more like a light saber than like the tactical nuke it is normally - it offers a variety of useful effect instead of destroying everything in sight. Permanent spells can be destroyed, but they have to be specifically targeted just like items - then the disjoin it automatic, though.
 

Hmm I missed the area dispel didnt I ?
Maybe a caster-level check, with no cap and a +5 bonus ?

After all it should be a BIT better than greater dispel magic for a 9th level slot. The targetting of spells is ueful, allowing the targetting of Anti-Magic shells or other duration effects which are not centered on a person.

I think d4minutes is too long, if a dragon disjoined all your items for d4 minutes you might as well go home now: no magic weapons or stat enhancing items is going to nail your fighters, especially with dragon DR.
d4r seems more viable to me, and even then 4 rounds without any of your items is a SIGNIFICANT disadvantage.

Majere
 

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