Make a +1 Sword a +2?

I think our DM would allow us to upgrade our magical weapons or purchase new ones.

Thing is, it's gets quite expensive since our DM likes to "up" the market price a bit. Plus, my character doesn't really have much in the way of coinage to spend. :p
 

log in or register to remove this ad

aren't there ansestral weapon rules in oriential adventures, where you spend xp and gold to awaken the next ability in a weapon? I don't own the book but I borrowed it from my GM for a bit. I seem to remember that. You may not want to have a wizard/weapon smith change your sword but you can "awaken" new abilities in it that were susposibility already there.

I think I like the idea of designing the sword ahead of time and then awaking it's abilities. you could combine these two by using the rules from OA but setting ahead of time what the abilities are.
 

Yes. Gold is presented in Oriental Adventures and XP in Rokugan d20. When I ran an oriental game, I had 2 samurais in my group and I gave them a choice. One selected gold, the other XP.
 

DiFier said:
I think I like the idea of designing the sword ahead of time and then awaking it's abilities. you could combine these two by using the rules from OA but setting ahead of time what the abilities are.

I really like it. Basically, I completely designed the bow as an intelligent weapon from the very beginning, and as the character leveled, the ablities would awaken. The order that the abilities awoke was pretty random, but overall, the most powerful abilities didn't begin waking up until higher levels. During the last game, the bow fully awoke for the first time, as it finally recognizes the character as a worthy wielder.

As the character leveled, the bow would make certain abilities available to him and judge the character based upon how he used said abilities. Hopefullly they won't have a conflict of interest, because as a fighter-based character, he doesn't stand a chance against the willpower of the bow. :D
 

kreynolds said:
...because as a fighter-based character, he doesn't stand a chance against the willpower of the bow. :D

Or heck, even the will power of a pet rock.

Durn weak save fighters!

Bad Guy:"Hey look, it's another minion wanna-be! Where's that spare charm person?"
 

DMFTodd said:
I can't see any rules specifically for or against. The only argument I have is that Dragon mag ran an article awhile back about "leveling" magic items - items that get more powerful with experience. If you could turn a +1 sword into a +2 then there's no reason for leveling a magic item.

I think that the reasoning behind those leveling weapons was that in some settings it can be hard to find someone who's willing and able to toss their XP into your sword. If you have enough cleric levels, you can do it yourself, but it's not like most wizards or sorcerers to come anywhere near melee. There's the stated reason of "So, sure, it's my father's sword, but here's this nifty +4 flaming shocking screaming keen longsword, so I think I'll use this one instead!", though that's a bit silly, if you ask me. And, finally, it also might be easier to come by XP than GP, depending on your setting.

Personally, I love having the opportunity to put my own XP into my weapon. In the game I'm in right now, my character regained his family sword and is quite busily pouring as much XP as he can into it (as if it were a Rokugan d20-style ancestral daisho). It's cheaper than paying a party member or a third-party spellcaster to do it, and I don't feel like I'm impeding their progress by sucking off their XP and replacing it with GP.

Brad
 

Is it me or isn't there rules somewhere (or perhaps a feat) in a supplemental book that allows fighters to pour XP into their weapons instead of / in addition with wizards?
 

Since you guys have high-jacked my thread :) (No real complaints since my question got answered):

Monte Cook's The Nexus has rules for leveling magic items by putting XP into them, special magic-item-only type feats (movement, sentience, suggesstion against the owner), a leveling table giving spell abilities and detailing when they get feats, etc. His applies to all type of magic items: His examples include a magic music box and pair of glasses. Check it out.

I'm using this in my campaign for a sword. Unfortunately the cowardly cleric is carrying the sword and hasn't used it in months - thus they are unaware they have it.
 

Remove ads

Top