That bolded bit is a thousand percent accurate but it's not just spells. In the case of 5e you have the first strike where monsters are not balanced for high level PCs because they are aimed at low level parties & hamstrung by bounded accuracy before they even have a chance against higher level PCs. D&d is math at all levels for 5e to crash into a second strike when the gm finds themselves without the very tools like SR, DR, touchAC, resist #/x, narrow telegraphable saves that allow certain types of spells to be (dis) favored, & so on right when it becomes most important for the gm of a high level party to start employing those tools with finesse to monsters based on their high level party's size & make up. Finally 5e gets a well deserved third strike that manages to throw the bat at the gm for injury with its by replacing those tools with crude & primative analogs of 50%resist msgic/legendary resist and a pointless excess of saves that monsters rarely even waste ink having anything more than +ability mod to saves when it matters.I never like this argument. It's my suspicion that the reason a lot of campaigns end early is that higher level D&D is not well balanced and breaks down. Higher levels spells are a big part of this. It is especially important to balance and rework spells at higher levels.
But perhaps that is a different thread rather than trying to balance spells within their current power levels.
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