Have you taken a look at Into the Unknown? It's a really cool OSR-like game built on 5e mechanics Into the Unknown - Book 1: Characters - O5R Games | Into the Unknown | DriveThruRPG.com
I have! Love the stuff Goodman Games puts out, they truly get it ...Have you taken a look at Into the Unknown? It's a really cool OSR-like game built on 5e mechanics Into the Unknown - Book 1: Characters - O5R Games | Into the Unknown | DriveThruRPG.com
It's a fair question, and I take it as a genuine one. Here's what I think.Genuine question here: why not just play the older editions instead of trying to make 5E feel like them???
Something I did is change the "after a long rest" to "after taking the rest downtime." Makes the effects really debilitating for the entirety of the adventure.Interesting idea ... I looked at the Wight and it's level drain is pretty kind compared to AD&D days, but the old school permanent loss of XP is definitely too punitive. Maybe change it to a restoration of 1 hp per day? Or a level of exhaustion that requires a potent cure spell to remove?
Because the overall chassis of 5E is by far better than the nonsense rules of yesteryear. If you've ever played either edition of AD&D you'd understand. In addition, it's versatile enough to be modified in this way without mechanically messing up the entire game.Genuine question here: why not just play the older editions instead of trying to make 5E feel like them???
LOL I played B/X, BECMI, 1E, 2E, and 3/3.5E. Personally, I like many of the rules of AD&D (1E/2E) better than 5E--which is why I asked for people who want that feeling, why not play the game? Some people like the uniformity and simplicity of 5E, while others appreciate the complexity and nuance of "the nonsense rules of yesteryear".Because the overall chassis of 5E is by far better than the nonsense rules of yesteryear. If you've ever played either edition of AD&D you'd understand. In addition, it's versatile enough to be modified in this way without mechanically messing up the entire game.