Oh man I hated the montewitch. I liked the design of the class well enough, but nothing says witch to me like, um, being able to create a flaming sword at the drop of a hat.ruemere said:Define "witch", first. It's a name steeped in tradition.
They could be proto-druids, pagan priests, wise women in rural areas, demon worshippers, female followers of a hag cult, elementalist or animist or spiritualist occult lore experts and so on.
Tipping the hat into Monte Cook's direction, I'd say that my favorite implementation of the class comes from Arcana Unearthed. I like its flexibility (could go toe to toe with melee oppoenents in addition to providing decent controller abilities), variety (class features depended on template applied) and distinctive, nature-themed orientation.
regards,
Ruemere
I'd say the witch got divvied up between the wizard, the druid, and the warlock -- which should surprise no one. Multiclassing her back together or, equivalently, cobbling together a version of the witch at the intersection of those abilities, would be my suggestion.
Assume you're not houseruling, but are writing a witch class. What would its power source be? What would its role be?
I could see a nature leader or a nature striker. Leader when they heal, striker via status effects (curses, sensory illusions, charms). So I'd say a multiclass of varying proportion of cleric and warlock would be a pretty good approximation.