Lackhand said:
Oh man I hated the montewitch. I liked the design of the class well enough, but nothing says witch to me like, um, being able to create a flaming sword at the drop of a hat.
Monte's Witch is fun to play. And, due to flexibility of class design, it's easy to create a custom template with powers tailored to your liking.
I'd say the witch got divvied up between the wizard, the druid, and the warlock -- which should surprise no one. Multiclassing her back together or, equivalently, cobbling together a version of the witch at the intersection of those abilities, would be my suggestion.
Assume you're not houseruling, but are writing a witch class. What would its power source be? What would its role be?
I could see a nature leader or a nature striker. Leader when they heal, striker via status effects (curses, sensory illusions, charms). So I'd say a multiclass of varying proportion of cleric and warlock would be a pretty good approximation.
I think we should start class design with the concept we are trying to implement. For example, let's look at the three famous witches of literature and their famous traits:
Baba Yaga
- definitely Fey creature,
- definitely uses powerful magic items (iron mortar, pestle, broom, log cabin on chicken legs, iron teeth),
- can order other mythic creatures around,
- superhuman strength and vitality,
- taste for human flesh,
- invisible servants,
- visible servants (mortals) bound by pacts to her service,
- provides guidance and help,
- treats better polite people.
Terry Pratchett's Three Witches
- definitely mortals,
- able to influence reality through acts of will (superhuman strength and vitality, flying on brooms, witchcraft), but always reluctant to do so (see tempted... entry below),
- charismatic and intelligent and wise,
- tempted to do evil (to indulge their own whims),
- Borrowing (riding minds of lesser creatures),
- able to engage in contest of wills with opponents,
- able to mind control,
- their strength peaks when they work in trios,
- have strong ties to local community,
- local folk lore experts.
Macbeth's Three Witches
- sinister seers, who like to lead people astray,
- can see evil parts of human nature and know how to bring them to the surface,
- able to use weather to hide,
- know how to divine future events,
- work in threes.
Anyone else with Witch concepts they want to implement?
Regards,
Ruemere
PS. EDIT: spelling errors.