Olfactatron
Explorer
A duck!mach1.9pants said:Who are you who is so wise in the ways of science?
A duck!mach1.9pants said:Who are you who is so wise in the ways of science?
Voss said:What is 'pagan' in the context of D&D?
Yes, Borrowing... a power that's definitely missing (but probably under-powered for D&D, considering what Granny can "borrow" - only animals, and occassionaly a swarm)pukunui said:When I first got into 3.5, I wanted to make a witch with abilities like the ones Granny Weatherwax has - especially her ability to "borrow" the minds of animals (some sort of nature-oriented magic jar?). That sort of witch would be fun to play. It would probably be much easier to do with the 4e rules, as her abilities would all just be class powers. It might work just to do some crazy multiclassing thing, too.
Quickleaf said:"Witch" I define loosely as the priest/priestess of a pagan religion gifted with magic.
Where do you draw this from? I would see it as directly opposite. Witches would be star related (astrology) while Warlocks are typically classified as the "evil" flip-side and the demon worshipers. Just curious.epochrpg said:A witch would be a warlock who makes a pact w/ Demons / Devils as opposed to a Warlock who made a pact w/ "the Stars" (Astrologist?), or "the Fey" (Changeling?).
Exactly.Khaalis said:This is the prime example of how the terms are different to everyone.
Monte's Witch is fun to play. And, due to flexibility of class design, it's easy to create a custom template with powers tailored to your liking.Lackhand said:Oh man I hated the montewitch. I liked the design of the class well enough, but nothing says witch to me like, um, being able to create a flaming sword at the drop of a hat.
I think we should start class design with the concept we are trying to implement. For example, let's look at the three famous witches of literature and their famous traits:I'd say the witch got divvied up between the wizard, the druid, and the warlock -- which should surprise no one. Multiclassing her back together or, equivalently, cobbling together a version of the witch at the intersection of those abilities, would be my suggestion.
Assume you're not houseruling, but are writing a witch class. What would its power source be? What would its role be?
I could see a nature leader or a nature striker. Leader when they heal, striker via status effects (curses, sensory illusions, charms). So I'd say a multiclass of varying proportion of cleric and warlock would be a pretty good approximation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.