Planesdragon
First Post
IMO, the biggest "muchkinism" of D&D is the overabundance of magical items. It just doesn't feel like fantasy if somone can have a magical sword and not know it, or if they can use magic that is more reliable than my car.
To fix this, what if we made every magical item "intelligent?" What are some ways we could balance this and make it simple? (Items just need ego scores--not necessarily special abilities et al.)
As an aside, this would only apply to permanent items. Scrolls and Potions would be treated as "pre-cast spells" simliar to how they are now, and I'd consider making staves and wands more permanent--X charges, recharging at rate Y, etc.
To fix this, what if we made every magical item "intelligent?" What are some ways we could balance this and make it simple? (Items just need ego scores--not necessarily special abilities et al.)
As an aside, this would only apply to permanent items. Scrolls and Potions would be treated as "pre-cast spells" simliar to how they are now, and I'd consider making staves and wands more permanent--X charges, recharging at rate Y, etc.