My first time doing this in a LONG time... but the character is more about flavor than about mechanics and efficiency, was looking to get some ideas on builds/style here... (try to be as efficient as possible, but some loss in efficiency is expected)
The campaign idea is simple: We are playing in a version of Forgotten Realms that has suffered a "Fallout 3" makeover... ruins, very tiny settlements (like 5-15 people in size usually, some larger), etc etc... If anyone has not yet had the pleasure of playing that game, I apologize for not going into it more, and I am sure the others and myself will be glad to describe the idea, but for now, just getting the thread out there.
My character: A Half-Orc Avenger, would prefer to go retribution, but alas, I feel Pursuit is likely the best way to go. His backstory will be (to keep in with the "science!" style of Fallout 3, in FR will be "magic!") that he was not born, but created. In a secret arcane lab, hidden in some remote mountains, wizards (mainly tieflings) were working on some experiments to make different creatures. I awoke on a cold stone slab, bound in leather straps. When the "scientists" left on day, I heard a voice, it was very powerful, but as a whisper, telling me that they will let me out, and that they have great plans for me. The leather straps undid themselves, and the way was remarkably clear all the way out. No signs of the "scientists" at all. Since then, I have been wandering the world, trying to find my way. All I know, I have voices that speak to me, and tell me who it is that I need to hunt down. It has always been people with strong ties to arcane or divine, and mainly "scientists".
If anyone has better ideas, or a good way to tweak that story line, let me know, but also looking for stats and build. Have been trying to work on it, but for some reason, making a character based on story line and flavor is no longer really in my blood (has been about 12 years since I did that lol). So any help is appreciated!
The campaign idea is simple: We are playing in a version of Forgotten Realms that has suffered a "Fallout 3" makeover... ruins, very tiny settlements (like 5-15 people in size usually, some larger), etc etc... If anyone has not yet had the pleasure of playing that game, I apologize for not going into it more, and I am sure the others and myself will be glad to describe the idea, but for now, just getting the thread out there.
My character: A Half-Orc Avenger, would prefer to go retribution, but alas, I feel Pursuit is likely the best way to go. His backstory will be (to keep in with the "science!" style of Fallout 3, in FR will be "magic!") that he was not born, but created. In a secret arcane lab, hidden in some remote mountains, wizards (mainly tieflings) were working on some experiments to make different creatures. I awoke on a cold stone slab, bound in leather straps. When the "scientists" left on day, I heard a voice, it was very powerful, but as a whisper, telling me that they will let me out, and that they have great plans for me. The leather straps undid themselves, and the way was remarkably clear all the way out. No signs of the "scientists" at all. Since then, I have been wandering the world, trying to find my way. All I know, I have voices that speak to me, and tell me who it is that I need to hunt down. It has always been people with strong ties to arcane or divine, and mainly "scientists".
If anyone has better ideas, or a good way to tweak that story line, let me know, but also looking for stats and build. Have been trying to work on it, but for some reason, making a character based on story line and flavor is no longer really in my blood (has been about 12 years since I did that lol). So any help is appreciated!