D&D combat by default tends to sit in one place. What can be done to make it more like Erol Flynn versus Basil Rathbone fighting up and down the staircase in Robin Hood, or like the Dread Pirate Roberts' sword fight with Inigo Montoya?
In fencing, I believe that you fight you tend to drive your opponent back when you take an aggressive offense, and he naturally gives ground as a defense mechanism. Of course this basic mechanic gives you room for manipulation - feints, tricks, and the like. Is there any way for D&D to work more like this?
In fencing, I believe that you fight you tend to drive your opponent back when you take an aggressive offense, and he naturally gives ground as a defense mechanism. Of course this basic mechanic gives you room for manipulation - feints, tricks, and the like. Is there any way for D&D to work more like this?
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