Making D&D combats deadly!

Iron_Chef

First Post
Here's how you can KILL or MULTILATE a D&D character of ANY LEVEL at ANY TIME by ANYBODY: Critical Effects (by weapon damage type), in addition to the regular crit multipliers. I've playtested them, they add a lot of fun and fear to every battle. Fumbles, too! :eek:

Note that these tables also work for any d20 or OGL game. I use them for Conan myself. ;)

http://dndadventure.com/ftp/critical_hit_table_2e.zip
 
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Interesting, but WAY too complicated and will dramatically slow down combat. You need to calculate how much a character hit/missed by, something sure to slow things down.

Personally, I prefer a crit system that is a base chance when something else happens (say, roll % when a 1 is rolled). With the system in question, you need to calculate for every single attack roll - too complicated.
 

Wolffenjugend said:
Interesting, but WAY too complicated and will dramatically slow down combat. You need to calculate how much a character hit/missed by, something sure to slow things down.

Personally, I prefer a crit system that is a base chance when something else happens (say, roll % when a 1 is rolled). With the system in question, you need to calculate for every single attack roll - too complicated.

I don't know what you're talking about. You get a critical hit, you get to roll d100 to see the effect, and that's it. There is no figuring out how much you hit/missed by, and you only use the tables on a critical hit or fumble. If you roll a crit, you get a d100 roll on the critical effect table. If you roll a 1 (fumble) you get a d100 roll on the critical fumble table (I allow a Reflex save DC 15 to negate a fumble).

The effects tables add very little time to combat, and allow for all kinds of interesting and deadly results WITHOUT being too complicated.
 
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