If you want to make each point matter without fundamentally restructuring the underlying ruleset or the dice you roll, your best bet is to shift some of the benefits of a stat increase from even numbers to odd numbers. For wisdom, perhaps even numbers grant +1 to will saves while odd numbers grant +1 to skills and caster level. For strength, on the other hand, perhaps even numbers grant +1 to-hit while odd numbers grant +1 to skills and melee damage.
The biggest benefit to a system like this is that it doesn't require any changes to other parts of the game (like AC or DCs) nor does it require you to change the dice you roll. All you're doing is saying, look, there's a "rounding" problem here so we want to make odd numbers somewhat more meaningful than they currently are.
The biggest benefit to a system like this is that it doesn't require any changes to other parts of the game (like AC or DCs) nor does it require you to change the dice you roll. All you're doing is saying, look, there's a "rounding" problem here so we want to make odd numbers somewhat more meaningful than they currently are.