John Morrow
First Post
mmadsen said:Has anyone updated Keep on the Borderlands to make it somewhat plausible? What did the Return to... version do to update it? And what would you suggest?
The initial part of my D&D 3.5 campaign was loosely based on the three variations of Keep on the Borderlands (B2, Return, and the Hackmaster Little Keep adventure). Basically disassembling the ravine that contains the Caves of Chaos into a series of dungeons that are further apart will avoid some of the monster hotel feel, but change the character of the adventure a bit. For the most part, I disassembled everything down to the monster and room list level, picking bits from all three, and then put them back together again. I also created my own version of the Keep using elements from all three of the sources. While the Hackmaster module is a bit too tongue-in-cheek for my tastes, it includes a lot of details (especially around the Keep) that you might find useful, too. Basically, Return To and Little Keep provide a lot more detail on the people in the Keep and add more of a plot and meaning to what's going on in the area but they lack the clean simplicity of the original as a result.