Making Permanency more... Permament

Artoomis

First Post
I decided to use "Miracle" for a character to cast Permanency a number of time (paying the XP cost as usual,of course).

I have a few questions:

1. Since I cast these spells at 18th level, only a 19th level or higher caster can dispel them (just an observation, the questions are coming up!), at DC 29 (11 + Spell Caster's level).

2. The spell level does not matter, only the caster level, right?

3. Any way to make it harder to dispel? Perhaps a feat? All 3.5e books are available, plus all Forgotten Realms books.

Spell Focus only affects Save DCs. Is there some other feat that affects the DC vs. Dispel Magic? I'd like my permanent spells to be a little more, well, permanent.

4. Have any cleric spells been declared available for permanency by WotC (FAQ, maybe?).
 
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Black Knight Irios said:
Spell Girding I think, Magic of Faerun, don't know if the spelling is correct.
Shadow Weave Magic FRCS oder 3.5 PGtF.

Thanks. Spell Girding is good - -2 to Dispel Checks (why not just add 2 to the DC?)


I also found a couple of EPIC feats:

PERMANENT EMANATION [EPIC]
Prerequisites: Spellcraft 25 ranks, ability to cast the spell to be made permanent.
Benefit: Designate any one of the character’s spells whose area is an emanation from the character. This spell’s effect is permanent (though the character can dismiss or restart it as a free action). Effects that would normally dispel this spell instead suppress it for 2d4 rounds.
Special: This feat may be taken multiple times. Each time, select a different spell to become permanent

and

TENACIOUS MAGIC [EPIC]
Prerequisites: Spellcraft 15 ranks.
Benefit: Choose one spell the character knows or spell-like ability the character possesses. Whenever the chosen form of magic would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally.
Special: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell or spell-like ability.

Very cool - a non-epic version of these would be nice - for example:

PERMANENT PERMANENCY:
Prerequisites: Ability to cast Permanency; ability to cast 7th level Arcane spells.
Whenever a spell that has been made permanent upon the caster's person would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds.

But I don't think my DM will allow custom feats.
 

Use a bead of karma when casting the miracle. Then your caster level will be 24. Also, find someone to cast create enchanted tattoo on you for another +1 caster level.
 
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Krafen said:
Use a bead of karma when casting the miracle. Then your caster level will be 24. Also, find someone to cast create enchanted tattoo on you for another +1 caster level.

Good ideas. Unfortunately, the Bead of Karma is not available, the tattoo is a possibility, though I don't know that it would stack with the bead, but it's a moot point as I cannot use a bead anyway.

I suppose I could ask for a Miracle to make my uses of Permanency be permanent (suppressed for 1d4 rounds if successfully dispelled) for 5,000 exp pts. He's a follower of Ohgma (god of knowledge) and all the spells have to do with gathering knowledge, so its a good fit that way. It's just a bit expensive.
 
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With Spell Girding, you are immune to dispel magic. Then, have your weapon enchanted with the Spellblade property from Magic of Faerun. This makes you immune to a single targeted spell. It also gives a spell-turning effect I don't recall the details of. Choose greater dispel magic and you are immune to all but area dispels.
 

Krafen said:
With Spell Girding, you are immune to dispel magic. Then, have your weapon enchanted with the Spellblade property from Magic of Faerun. This makes you immune to a single targeted spell. It also gives a spell-turning effect I don't recall the details of. Choose greater dispel magic and you are immune to all but area dispels.

More good ideas.

For those who might be glancing at this thread, Spell Girding creates immunity to Dispel Magic because the check is d20 + a max of 10, for a max of 30. A DC of 31 = immunity.

I cannot get the Spellblade property because of the Vow of Poverty I neglected to mention, but I could possibly duplicate its effects with Miracle.
 
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Artoomis said:
I cannot get the Spellblade property because of the Vow of Poverty I neglected to mention, but I could possibly duplicate its effects with Miracle.

In that case, I suggest using miracle to make the permanent spells only suppressed by greater dispel magic. That effect would definitely cost XP. As long as the permanent spells are knowledge-related, I think it would be reasonable.

How many spells do you plan to make permanent? I think protecting more than two knowledge-related spells with a single miracle would probably be pushing it.
 

Krafen said:
In that case, I suggest using miracle to make the permanent spells only suppressed by greater dispel magic. That effect would definitely cost XP. As long as the permanent spells are knowledge-related, I think it would be reasonable.

How many spells do you plan to make permanent? I think protecting more than two knowledge-related spells with a single miracle would probably be pushing it.

4 spells. I am not sure if it's truly reasonable or not - it will cost 5,000 experience points.

What would Spellblade cost? This is about the same power as that. What I want is more specific, but slightly more powerful as it would protect from an area dispels as well but allows for supression, so that's probably a balance.
 


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