Everyone always says roll the players dice for them, but that just seems like cheating. And it never seems to go over well when the DM tells you that he rolled for you and you failed... especially at a critical moment for his NPC to continue the plot. But if you have the players roll dice and dont' tell them what's going on, they get suspicious and cautious without any reason, no matter how much they try to avoid meta-gaming.
Ideas?
Ideas?