trentonjoe
Explorer
I just bought some really cool painted skeletons and I want to use them in my game.
Here is the situation: The party averages out to a 8th level group but they have a 10th level cleric that is pretty good at turning.
To make it a fair fight I wanted to make the skeletons something like a 5th level fighter.
I don't want my new skeletal army turned round one but I don't want to deny the cleric the use of a special ability that he has earned and payed for.
here is the problem: If I give the skeletons turn resistance (+2 or +4) would I have to bump up their CR? I figure medium sized skeletons that are 5th level fighters w/ very limited equiptment are probably CR 5s. If I give then turn resistance should I make them 6s?
Any other ideas?
What about a very large area unhallow spell?
Here is the situation: The party averages out to a 8th level group but they have a 10th level cleric that is pretty good at turning.
To make it a fair fight I wanted to make the skeletons something like a 5th level fighter.
I don't want my new skeletal army turned round one but I don't want to deny the cleric the use of a special ability that he has earned and payed for.
here is the problem: If I give the skeletons turn resistance (+2 or +4) would I have to bump up their CR? I figure medium sized skeletons that are 5th level fighters w/ very limited equiptment are probably CR 5s. If I give then turn resistance should I make them 6s?
Any other ideas?
What about a very large area unhallow spell?
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