Mustrum_Ridcully
Legend
The number might not be the problem, the list of skills available for the class might be.Torchlyte said:Everyone gets 4 skills trained in 4e. Stealth is also a ranger skill. An assassin doesn't need thievery.
The number might not be the problem, the list of skills available for the class might be.Torchlyte said:Everyone gets 4 skills trained in 4e. Stealth is also a ranger skill. An assassin doesn't need thievery.
Can we let the dead horses rest in peace already?Torchlyte said:It doesn't make any sense to sneak attack with a greatsword. Besides... Hunter's Quarry is more assassin-flavored than sneak atttack, if you ask me.
It seems like the OP's big problem is that he refuses to see the ranger as anything but a forest-stalker type.
MyISPHatesENWorld said:Greatsword or 2-handed sword in DND to this point hasn't reflected any specific sword. As the weapon entries don't appear to reference weapon lengths, is there some bit of information leaked that greatsword is now a specific sword that has a length of 70 inches? That's longer than a sword needs to be to be balanced in a way that it works only in two hands and has enough mass to do a lot of damage.
MyISPHatesENWorld said:Race: Half-orcs traditionally had a backstory that won't exist in 4e (I guess they'll be magically created from flowers and honey by a race of anthropomorphic bears or something when they show up). Without that backstory, the way the character interacts with society (and is seen by society) loses a lot. It's easy to fit that same story into a character's past while having it relevant in commonly encountered civilized societies as a human. A pure orc is a too far removed to have the right effect. So, orc is out for sure and half-orc is pretty much certain to have a foo foo background that won't fit. Also, half-orcs looked a lot more human in 1e. In 3.x, the character was described as being exceptionally small and favoring his human side heavily in appearance.
This may well be the case, but why? You'll be a greatsword-wielding, sneak-attacking Rogue who'll fit perfectly with what you've described. You'll just be rolling (perhaps) 1d6 base damage instead of (maybe) 2d6. Does that extra 1d6 seem irresistably good to you? Well, that may be the reason why WotC's declared that you can't use Sneak Attack with greatswords as a default option. I already recall one staff blog where they mentioned that they had to retune things because the rogue kept using a greataxe even without the proficiency bonii, because it was just the best solution. That's one reason I would be surprised to see any feats allowing sneak attacks with two-handed weapons in 4e.MyISPHatesENWorld said:Pretending it works (use a shortsword or something and call it a greatsword) isn't a solution.
Surgoshan said:To add to the info about the greatsword, five pounds may not seem like all that much, and in fact it isn't. But only when it's right there in your hand. Once you stretch that five pounds of metal out to a three or four foot length, you've got a heck of a lot of torque. And you have to control all of that with your forearms. Delicacy is impossible. If you want to fence and strike precisely, then you have to use a rapier, dagger, or short sword.
To backstab with a greatsword really ought to take a lot of training (feats).
The problem would most likely be a certain lack of space with which to easily position the weapon for precision insertion, and lack of time in 6-second-round combat. Everyone crits on helpless enemies.Derren said:Why? Most greatswords had a dull area on the blade so that you could hold it more like a spear to stab with them. When holding it that way I don't see what would be so hard about attacking precisely with that sword.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.