PrecociousApprentice said:
I really was trying to help. I find it funny that you are so attached to the mechanics of sneak attack that you are willing to do it with another weapon besides the one you have been using for 25 years just to put sneak attack on your character sheet. This in light of the fact that there are many ways to create a sneaky, mobile, greatsword using opportunist is bewildering to me. As long as you are really happy with that solution, fantastic.
This post is a lot more like trying to win the message board game than trying to help me use 4e to fit the character.
You're assigning false motivation again rather than taking what I've said for exactly what it means. I'd be perfectly happy not to have sneak attack on my character sheet if there was another mechanic that worked the same way that was called something else and was balanced specifically for a higher base damage weapon or a mechanic that worked completely differently that was better for making the character feel and handle the way I want it to. No ability has been released that does that yet.
From the information released, none of the "many, many ways to create a sneaky, mobile, greatsword using opportunist" than you've suggested (use a ranger) fits the character and makes the character handle the way I want it to. I'd be happy if I can work out a way to both use a greatsword effectively and chuck some shuriken which will be pretty close how the character played in one of his 1e incarnations that used darts alongside the greatsword. And truth be told, 4e shuriken can't be any less cool than big 1e (lawn) darts.
muffin_of_chaos said:
It might be more accurate to say that it is tied to a pre-4E mechanical concept.
I think the problem with that is that the reason you don't like it doesn't make sense to anyone, and they think that you need to be convinced that Hunter's Quarry actually is something a rolling-around opportunistic warrior could use effectively.
"I'd really like to see the link or whatever that confirms a greatsword weighs 15 lbs."
So...that's great. Whole problem solved. Why does this thread still exist?
Yet another post striving for the message board win.
Big sword is a 1e mechanical concept? Wow. Maybe I was wrong about you going for the messageboard win.
The mechanic for Hunter's Quarry isn't one that I would enjoy using. Expending an action to mark the target closest to you, then having to either attack that target to get a bonus or spend another action to mark another target, doesn't feel opportunistic. It feels dogged and determined.
The thread exists for cooperative discussion about making the character work. The real question is why are you posting in it if you don't won't to work together cooperatively toward that goal?
VannATLC said:
Half the metagame concept/character problems would have gone away, if WoTC had deigned to name the classes something non-archetypical.
Martial Defender
Stealthy Martial Striker
Ranged Martial Striker
Melee Martial Striker
Martial Leader
Divine Defender
Divine Leader
Arcane Striker
Arcane Controller.
Ta-da.
No more crap about 'Ranger' not being suitable.
You're now a melee martial striker. Bingo.
Wow, if you weren't intent on making it an insult, saying the word 'crap' and using 'metagame concept' in a sentence, you night have made a really insightful post, you almost have it.
Your flaw is that is
it seems (Woot! I'm learning the message board game) you want to make an insult more than you want to discuss 4e. (Hey, if everyone else can ascribe motivations instead of asking for clarification, so can I).
According to PrecociousAppretnice thare are "many, many ways to create a sneaky, mobile, greatsword using opportunist" so I don't understand why your list of classes would have both a stealthy martial striker and a melee martial striker? And if I want a "sneaky, mobile, greatsword using opportunist" and the ranger isn't sneaky it isn't suitable.
Ranger has an archery path, so it isn't just melee. And it can be stealthy...
So, both Ranger and Rogue are Stealthy Ranged and/or Melee Strikers. They have different fluff and different mechanical abilities intended to give them each a different feel. And existing paragon paths seem to add more fluff and mechanics to further reinforce that feel.
So as far as getting a mechanic that makes the character feel the way I want it to, ranger is crap. (EDIT - based upon what has been released so far.)
Now I just need to come up with a way to use 'metagame concept' in a sentence. Woot! I did it!
Unfortunately, I really don't want to craft posts into insults about people I don't know, so I'll skip that part of the game.