PrecociousApprentice
First Post
So I am going to keep using the term metagame construct because I think that it really illustrates a point.
Emphasis mine. You are still focussed on game mechanics and not concept. You have never stated what the feel is you are trying to achieve that is not fulfilled with the suggestions. This is obviously not about character concept. It is about metagame constructs.
MyISPHatesENWorld said:I'd be perfectly happy not to have sneak attack on my character sheet if there was another mechanic that worked the same way that was called something else and was balanced specifically for a higher base damage weapon or a mechanic that worked completely differently that was better for making the character feel and handle the way I want it to. No ability has been released that does that yet.
Emphasis mine. You are still focussed on game mechanics and not concept. You have never stated what the feel is you are trying to achieve that is not fulfilled with the suggestions. This is obviously not about character concept. It is about metagame constructs.